1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/input_handler.h"
#include "titanic/input_translator.h"
#include "titanic/events.h"
#include "titanic/messages/mouse_messages.h"
namespace Titanic {
CInputTranslator::CInputTranslator(CInputHandler *inputHandler) :
_inputHandler(inputHandler) {
inputHandler->setTranslator(this);
}
int CInputTranslator::getButtons(int special) const {
int buttons = 0;
if (special & MK_LBUTTON)
buttons |= MB_LEFT;
if (special & MK_MBUTTON)
buttons |= MB_MIDDLE;
if (special & MK_RBUTTON)
buttons |= MB_RIGHT;
return buttons;
}
void CInputTranslator::mouseMove(int special, const Point &pt) {
CMouseMoveMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_LEFT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_MIDDLE);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, MB_RIGHT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, MB_RIGHT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, MB_RIGHT);
_inputHandler->handleMessage(msg);
}
void CInputTranslator::keyDown(const Common::KeyState &keyState) {
if (keyState.keycode >= Common::KEYCODE_F1 && keyState.keycode <= Common::KEYCODE_F5) {
CVirtualKeyCharMsg msg(keyState);
_inputHandler->handleMessage(msg);
}
if (keyState.ascii >= 32 && keyState.ascii <= 127) {
CKeyCharMsg msg(keyState.ascii);
_inputHandler->handleMessage(msg);
}
}
} // End of namespace Titanic
|