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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/input_handler.h"
#include "titanic/input_translator.h"
#include "titanic/events.h"
#include "titanic/messages/mouse_messages.h"
namespace Titanic {
CInputTranslator::CInputTranslator(CInputHandler *inputHandler) :
_inputHandler(inputHandler) {
inputHandler->setTranslator(this);
}
int CInputTranslator::getButtons(int special) const {
int buttons = 0;
if (special & MK_LBUTTON)
buttons |= MB_LEFT;
if (special & MK_MBUTTON)
buttons |= MB_MIDDLE;
if (special & MK_RBUTTON)
buttons |= MB_RIGHT;
return buttons;
}
void CInputTranslator::mouseMove(int special, const Point &pt) {
CMouseMoveMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::leftButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::middleButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonDown(int special, const Point &pt) {
CMouseButtonDownMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonUp(int special, const Point &pt) {
CMouseButtonUpMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
void CInputTranslator::rightButtonDoubleClick(int special, const Point &pt) {
CMouseDoubleClickMsg msg(pt, getButtons(special));
_inputHandler->handleMessage(msg);
}
} // End of namespace Titanic
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