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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_INPUT_TRANSLATOR_H
#define TITANIC_INPUT_TRANSLATOR_H
#include "common/keyboard.h"
#include "titanic/messages/mouse_messages.h"
namespace Titanic {
class CInputHandler;
class CInputTranslator {
private:
/**
* Converts the special buttons bitset into a buttons bitset
*/
int getButtons(int special) const;
/**
* Returns true if a key down contains a special non-ascii key
* that should still be passed onto the game
*/
bool isSpecialKey(Common::KeyCode key);
public:
CInputHandler *_inputHandler;
public:
CInputTranslator(CInputHandler *inputHandler);
void mouseMove(int special, const Point &pt);
void leftButtonDown(int special, const Point &pt);
void leftButtonUp(int special, const Point &pt);
void leftButtonDoubleClick(int special, const Point &pt);
void middleButtonDown(int special, const Point &pt);
void middleButtonUp(int special, const Point &pt);
void middleButtonDoubleClick(int special, const Point &pt);
void mouseWheel(bool wheelUp, const Point &pt);
void keyDown(const Common::KeyState &keyState);
/**
* Returns true if any mouse button is currently pressed
*/
bool isMousePressed() const;
};
} // End of namespace Titanic
#endif /* TITANIC_INPUT_TRANSLATOR_H */
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