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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/titanic.h"
#include "titanic/main_game_window.h"
#include "titanic/game_manager.h"
#include "titanic/game_view.h"
#include "titanic/messages/messages.h"
namespace Titanic {
CMainGameWindow::CMainGameWindow(TitanicEngine *vm): _vm(vm) {
_gameView = nullptr;
_gameManager = nullptr;
_project = nullptr;
_field50 = 0;
_image = nullptr;
_cursor = nullptr;
}
bool CMainGameWindow::Create() {
Image image;
bool result = image.loadResource("TITANIC");
if (!result)
return true;
// TODO: Stuff
return true;
}
void CMainGameWindow::applicationStarting() {
// Set up the game project, and get game slot
int saveSlot = loadGame();
assert(_project);
// Set the video mode
CScreenManager *screenManager = CScreenManager::setCurrent();
screenManager->setMode(640, 480, 1, 1, false);
// TODO: Clear surfaces
// Create game view and manager
_gameView = new CSTGameView(this);
_gameManager = new CGameManager(_project, _gameView);
_gameView->setGameManager(_gameManager);
// Load either a new game or selected existing save
_project->loadGame(saveSlot);
// TODO: Cursor/image
//***DEBUG****
_project->dump(0);
return;
// Generate starting messages
CViewItem *view = _gameManager->_gameState._gameLocation.getView();
CEnterViewMsg enterViewMsg(view);
enterViewMsg.execute(view, nullptr, MSGFLAG_SCAN);
CNodeItem *node = view->findNode();
CEnterNodeMsg enterNodeMsg(node);
enterNodeMsg.execute(node, nullptr, MSGFLAG_SCAN);
CRoomItem *room = view->findRoom();
CEnterRoomMsg enterRoomMsg(room);
enterRoomMsg.execute(room, nullptr, MSGFLAG_SCAN);
_gameManager->initBounds();
}
int CMainGameWindow::loadGame() {
_project = new CProjectItem();
_project->setFilename("starship.prj");
return selectSavegame();
}
int CMainGameWindow::selectSavegame() {
// TODO: For now, hardcoded to -1 for new saves
return -1;
}
void CMainGameWindow::setActiveView(CViewItem *view) {
warning("TODO");
}
void CMainGameWindow::fn2() {
warning("TODO");
}
} // End of namespace Titanic
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