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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/messages/bilge_dispensor_event.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CBilgeDispensorEvent, CAutoSoundEvent)
ON_MESSAGE(EnterRoomMsg)
ON_MESSAGE(LeaveRoomMsg)
ON_MESSAGE(FrameMsg)
ON_MESSAGE(StatusChangeMsg)
END_MESSAGE_MAP()
void CBilgeDispensorEvent::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CAutoSoundEvent::save(file, indent);
}
void CBilgeDispensorEvent::load(SimpleFile *file) {
file->readNumber();
CAutoSoundEvent::load(file);
}
bool CBilgeDispensorEvent::EnterRoomMsg(CEnterRoomMsg *msg) {
_value1 = 0;
return true;
}
bool CBilgeDispensorEvent::LeaveRoomMsg(CLeaveRoomMsg *msg) {
_value1 = -1;
return true;
}
bool CBilgeDispensorEvent::FrameMsg(CFrameMsg *msg) {
if (_value1 >= 0 && (_value1 & 0xffff) == 0x4000) {
int volume = 20 + getRandomNumber(30);
int val3 = getRandomNumber(20) - 10;
if (getRandomNumber(2) == 0) {
playSound("b#18.wav", volume, val3);
}
}
CAutoSoundEvent::FrameMsg(msg);
return true;
}
bool CBilgeDispensorEvent::StatusChangeMsg(CStatusChangeMsg *msg) {
if (msg->_newStatus == 1)
_value1 = -1;
else if (msg->_newStatus == 2)
_value1 = 0;
return true;
}
} // End of namespace Titanic
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