1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/messages/messages.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/core/game_object.h"
#include "titanic/core/tree_item.h"
#include "titanic/titanic.h"
namespace Titanic {
CMessage::CMessage() : CSaveableObject() {
}
void CMessage::save(SimpleFile *file, int indent) const {
file->writeNumberLine(0, indent);
}
void CMessage::load(SimpleFile *file) {
file->readNumber();
CSaveableObject::load(file);
}
bool CMessage::execute(CTreeItem *target, const ClassDef *classDef, int flags) {
// If no target was specified, then there's nothing to do
if (!target)
return false;
bool result = false;
CTreeItem *item = target;
CTreeItem *nextItem = nullptr;
do {
if (flags & MSGFLAG_SCAN)
nextItem = item->scan(target);
if (!classDef || item->isInstanceOf(classDef)) {
bool handled = perform(item);
if (handled) {
result = true;
if (flags & MSGFLAG_BREAK_IF_HANDLED)
return true;
}
}
item = nextItem;
} while (nextItem);
return result;
}
bool CMessage::execute(const CString &target, const ClassDef *classDef, int flags) {
// Scan for the target by name
CProjectItem *project = g_vm->_window->_project;
for (CTreeItem *treeItem = project; treeItem; treeItem = treeItem->scan(project)) {
if (treeItem->getName().compareToIgnoreCase(target))
return execute(treeItem, classDef, flags);
}
return false;
}
bool CMessage::isMouseMsg() const {
return dynamic_cast<const CMouseMsg *>(this) != nullptr;
}
bool CMessage::isButtonDownMsg() const {
return dynamic_cast<const CMouseButtonDownMsg *>(this) != nullptr;
}
bool CMessage::isButtonUpMsg() const {
return dynamic_cast<const CMouseButtonUpMsg *>(this) != nullptr;
}
bool CMessage::isMouseMoveMsg() const {
return dynamic_cast<const CMouseMoveMsg *>(this) != nullptr;
}
bool CMessage::isDoubleClickMsg() const {
return dynamic_cast<const CMouseDoubleClickMsg *>(this) != nullptr;
}
bool CMessage::isEnterRoomMsg() const {
return dynamic_cast<const CEnterRoomMsg *>(this) != nullptr;
}
bool CMessage::isPreEnterRoomMsg() const {
return dynamic_cast<const CPreEnterRoomMsg *>(this) != nullptr;
}
bool CMessage::isleaveRoomMsg() const {
return dynamic_cast<const CLeaveRoomMsg *>(this) != nullptr;
}
bool CMessage::isEnterNodeMsg() const {
return dynamic_cast<const CEnterNodeMsg *>(this) != nullptr;
}
bool CMessage::isPreEnterNodeMsg() const {
return dynamic_cast<const CPreEnterNodeMsg *>(this) != nullptr;
}
bool CMessage::isLeaveNodeMsg() const {
return dynamic_cast<const CLeaveNodeMsg *>(this) != nullptr;
}
bool CMessage::isEnterViewMsg() const {
return dynamic_cast<const CEnterViewMsg *>(this) != nullptr;
}
bool CMessage::isPreEnterViewMsg() const {
return dynamic_cast<const CPreEnterViewMsg *>(this) != nullptr;
}
bool CMessage::isLeaveViewMsg() const {
return dynamic_cast<const CLeaveViewMsg *>(this) != nullptr;
}
} // End of namespace Titanic
|