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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_MESSAGES_H
#define TITANIC_MESSAGES_H

#include "titanic/core/saveable_object.h"
#include "titanic/core/game_object.h"

namespace Titanic {

enum MessageFlag { 
	MSGFLAG_SCAN = 1,
	MSGFLAG_BREAK_IF_HANDLED = 2,
	MSGFLAG_CLASS_DEF = 4
};

#define MSGTARGET(NAME) class NAME; class NAME##Target { public: \
	virtual bool handleEvent(const NAME &msg) = 0; }

class CMessage : public CSaveableObject {
public:
	CLASSDEF
	CMessage();

	bool execute(CTreeItem *target, const ClassDef *classDef = nullptr,
		int flags = MSGFLAG_SCAN | MSGFLAG_BREAK_IF_HANDLED);

	virtual bool perform(CTreeItem *treeItem) { return false; }

	/**
	 * Save the data for the class to file
	 */
	virtual void save(SimpleFile *file, int indent) const;

	/**
	 * Load the data for the class from file
	 */
	virtual void load(SimpleFile *file);
};

MSGTARGET(CEditControlMsg);
class CEditControlMsg : public CMessage {
protected:
	virtual bool handleMessage(CEditControlMsg &msg) { return false; }
public:
	int _field4;
	int _field8;
	CString _string1;
	int _field18;
	int _field1C;
	int _field20;
public:
	CLASSDEF
	CEditControlMsg() : _field4(0), _field8(0), _field18(0),
		_field1C(0), _field20(0) {}

	virtual bool perform(CTreeItem *treeItem) { 
		CEditControlMsg *dest = dynamic_cast<CEditControlMsg *>(treeItem);
		return dest != nullptr && dest->handleMessage(*this);
	}
};

MSGTARGET(CLightsMsg);
class CLightsMsg : public CMessage {
protected:
	virtual bool handleMessage(CLightsMsg &msg) { return false; }
public:
	int _field4;
	int _field8;
	int _fieldC;
	int _field10;
public:
	CLASSDEF
	CLightsMsg() : CMessage(), _field4(0), _field8(0),
		_fieldC(0), _field10(0) {}

	virtual bool perform(CTreeItem *treeItem) {
		CLightsMsg *dest = dynamic_cast<CLightsMsg *>(treeItem);
		return dest != nullptr && dest->handleMessage(*this);
	}
};

MSGTARGET(CIsHookedOnMsg);
class CIsHookedOnMsg : public CMessage {
protected:
	virtual bool handleMessage(CIsHookedOnMsg &msg) { return false; }
public:
	int _field4;
	int _field8;
	CString _string1;
	int _field18;
	int _field1C;
	int _field20;
public:
	CLASSDEF
	CIsHookedOnMsg() : CMessage(), _field4(0), _field8(0),
		_field18(0), _field1C(0), _field20(0) {}

	virtual bool perform(CTreeItem *treeItem) {
		CIsHookedOnMsg *dest = dynamic_cast<CIsHookedOnMsg *>(treeItem);
		return dest != nullptr && dest->handleMessage(*this);
	}
};

MSGTARGET(CSubAcceptCCarryMsg);
class CSubAcceptCCarryMsg : public CMessage {
protected:
	virtual bool handleMessage(CSubAcceptCCarryMsg &msg) { return false; }
public:
	CString _string1;
	int _value1, _value2, _value3;
public:
	CLASSDEF
	CSubAcceptCCarryMsg() : _value1(0), _value2(0), _value3(0) {}

	virtual bool perform(CTreeItem *treeItem) {
		CSubAcceptCCarryMsg *dest = dynamic_cast<CSubAcceptCCarryMsg *>(treeItem);
		return dest != nullptr && dest->handleMessage(*this);
	}
};

MSGTARGET(CTransportMsg);
class CTransportMsg : public CMessage {
protected:
	virtual bool handleMessage(CTransportMsg &msg) { return false; }
public:
	CString _string;
	int _value1, _value2;
public:
	CLASSDEF
	CTransportMsg() : _value1(0), _value2(0) {}

	virtual bool perform(CTreeItem *treeItem) {
		CTransportMsg *dest = dynamic_cast<CTransportMsg *>(treeItem);
		return dest != nullptr && dest->handleMessage(*this);
	}
};

#define MESSAGE0(NAME) MSGTARGET(NAME); \
	class NAME: public CMessage { \
	public: NAME() : CMessage() {} \
	CLASSDEF \
	virtual bool handleMessage(NAME &msg) { return false; } \
	virtual bool perform(CTreeItem *treeItem) { \
		NAME *dest = dynamic_cast<NAME *>(treeItem); \
		return dest != nullptr && dest->handleMessage(*this); \
	} }
#define MESSAGE1(NAME, F1, N1, V1) MSGTARGET(NAME); \
	class NAME: public CMessage { \
	public: F1 _N1; \
	NAME() : CMessage(), _N1(V1) {} \
	NAME(F1 N1) : CMessage(), _N1(N1) {} \
	CLASSDEF \
	virtual bool handleMessage(NAME &msg) { return false; } \
	virtual bool perform(CTreeItem *treeItem) { \
		NAME *dest = dynamic_cast<NAME *>(treeItem); \
		return dest != nullptr && dest->handleMessage(*this); \
	} }
#define MESSAGE2(NAME, F1, N1, V1, F2, N2, V2) MSGTARGET(NAME); \
	class NAME: public CMessage { \
	public: F1 _N1; F2 _N2; \
	NAME() : CMessage(), _N1(V1), _N2(V2) {} \
	NAME(F1 N1, F2 N2) : CMessage(), _N1(N1), _N2(N2) {} \
	CLASSDEF \
	virtual bool handleMessage(NAME &msg) { return false; } \
	virtual bool perform(CTreeItem *treeItem) { \
		NAME *dest = dynamic_cast<NAME *>(treeItem); \
		return dest != nullptr && dest->handleMessage(*this); \
	} }
#define MESSAGE3(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3) MSGTARGET(NAME); \
	class NAME: public CMessage { \
	public: F1 _N1; F2 _N2; F3 _N3; \
	NAME() : CMessage(), _N1(V1), _N2(V2), _N3(V3) {} \
	NAME(F1 N1, F2 N2, F3 N3) : CMessage(), _N1(N1), _N2(N2), _N3(N3) {} \
	CLASSDEF \
	virtual bool handleMessage(NAME &msg) { return false; } \
	virtual bool perform(CTreeItem *treeItem) { \
		NAME *dest = dynamic_cast<NAME *>(treeItem); \
		return dest != nullptr && dest->handleMessage(*this); \
	} }
#define MESSAGE4(NAME, F1, N1, V1, F2, N2, V2, F3, N3, V3, F4, N4, V4) MSGTARGET(NAME); \
	class NAME: public CMessage { \
	public: F1 _N1; F2 _N2; F3 _N3; F4 _N4; \
	NAME() : CMessage(), _N1(V1), _N2(V2), _N3(V3), _N4(V4) {} \
	NAME(F1 N1, F2 N2, F3 N3, F4 N4) : CMessage(), _N1(N1), _N2(N2), _N3(N3), _N4(N4) {} \
	CLASSDEF \
	virtual bool handleMessage(NAME &msg) { return false; } \
	virtual bool perform(CTreeItem *treeItem) { \
		NAME *dest = dynamic_cast<NAME *>(treeItem); \
		return dest != nullptr && dest->handleMessage(*this); \
	} }

MESSAGE1(CActMsg, CString, value, "");
MESSAGE1(CActivationmsg, CString, value, "");
MESSAGE1(CAddHeadPieceMsg, CString, value, "NULL");
MESSAGE1(CAnimateMaitreDMsg, int, value, 0);
MESSAGE1(CArboretumGateMsg, int, value, 0);
MESSAGE0(CArmPickedUpFromTableMsg);
MESSAGE0(CBodyInBilgeRoomMsg);
MESSAGE1(CBowlStateChange, int, value, 0);
MESSAGE2(CCarryObjectArrivedMsg, CString, strValue, "", int, numValue, 0);
MESSAGE1(CChangeSeasonMsg, CString, season, "Summer");
MESSAGE0(CCheckAllPossibleCodes);
MESSAGE2(CCheckChevCode, int, value1, 0, int, value2, 0);
MESSAGE1(CChildDragEndMsg, int, value, 0);
MESSAGE2(CChildDragMoveMsg, int, value1, 0, int, value2, 0);
MESSAGE2(CChildDragStartMsg, int, value1, 0, int, value2, 0);
MESSAGE0(CClearChevPanelBits);
MESSAGE0(CCorrectMusicPlayedMsg);
MESSAGE0(CCreateMusicPlayerMsg);
MESSAGE0(CCylinderHolderReadyMsg);
MESSAGE0(CDeactivationMsg);
MESSAGE1(CDeliverCCarryMsg, CString, value, "");
MESSAGE0(CDisableMaitreDProdReceptor);
MESSAGE0(CDismissBotMsg);
MESSAGE0(CDoffNavHelmet);
MESSAGE0(CDonNavHelmet);
MESSAGE1(CDoorbotNeededInElevatorMsg, int, value, 0);
MESSAGE0(CDoorbotNeededInHomeMsg);
MESSAGE1(CDropobjectMsg, int, value, 0);
MESSAGE1(CDropZoneGotObjectMsg, int, value, 0);
MESSAGE1(CDropZoneLostObjectMsg, int, value, 0);
MESSAGE1(CEjectCylinderMsg, int, value, 0);
MESSAGE0(CEnterNodeMsg);
MESSAGE0(CEnterViewMsg);
MESSAGE0(CErasePhonographCylinderMsg);
MESSAGE2(CFreshenCookieMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CGetChevClassBits, int, value, 0);
MESSAGE1(CGetChevClassNum, int, value, 0);
MESSAGE2(CGetChevCodeFromRoomNameMsg, CString, strValue, "", int, numValue, 0);
MESSAGE1(CGetChevFloorBits, int, value, 0);
MESSAGE1(CGetChevFloorNum, int, value, 0);
MESSAGE1(CGetChevLiftBits, int, value, 0);
MESSAGE1(CGetChevLiftNum, int, value, 0);
MESSAGE1(CGetChevRoomBits, int, value, 0);
MESSAGE1(CGetChevRoomNum, int, value, 0);
MESSAGE2(CHoseConnectedMsg, int, value1, 1, int, value2, 0);
MESSAGE0(CInitializeAnimMsg);
MESSAGE1(CIsEarBowlPuzzleDone, int, value, 0);
MESSAGE1(CIsParrotPresentMsg, int, value, 0);
MESSAGE1(CKeyCharMsg, int, value, 32);
MESSAGE0(CLeaveViewMsg);
MESSAGE2(CLemonFallsFromTreeMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CLoadSuccessMsg, int, ticks, 0);
MESSAGE1(CLockPhonographMsg, int, value, 0);
MESSAGE0(CMaitreDDefeatedMsg);
MESSAGE0(CMaitreDHappyMsg);
MESSAGE1(CMissiveOMatActionMsg, int, value, 0);
MESSAGE0(CMoveToStartPosMsg);
MESSAGE2(CMovieEndMsg, int, value1, 0, int, value2, 0);
MESSAGE2(CMovieFrameMsg, int, value1, 0, int, value2, 0);
MESSAGE0(CMusicHasStartedMsg);
MESSAGE0(CMusicHasStoppedMsg);
MESSAGE0(CMusicSettingChangedMsg);
MESSAGE2(CNPCPlayAnimationMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CNPCPlayIdleAnimationMsg, int, value, 0);
MESSAGE3(CNPCPlayTalkingAnimationMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE0(CNPCQueueIdleAnimMsg);
MESSAGE1(CNutPuzzleMsg, CString, value, "");
MESSAGE1(COnSummonBotMsg, int, value, 0);
MESSAGE0(COpeningCreditsMsg);
MESSAGE1(CPanningAwayFromParrotMsg, int, value, 0);
MESSAGE2(CParrotSpeakMsg, CString, value1, "", CString, value2, "");
MESSAGE2(CParrotTriesChickenMsg, int, value1, 0, int, value2, 0);
MESSAGE4(CPassOnDragStartMsg, int, value1, 0, int, value2, 0, int, value3, 0, int, value4, 0);
MESSAGE1(CPhonographPlayMsg, int, value, 0);
MESSAGE0(CPhonographReadyToPlayMsg);
MESSAGE1(CPhonographRecordMsg, int, value, 0);
MESSAGE3(CPhonographStopMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE2(CPlayRangeMsg, int, value1, 0, int, value2, 0);
MESSAGE2(CPlayerTriesRestaurantTableMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CPreSaveMsg, int, value, 0);
MESSAGE1(CProdMaitreDMsg, int, value, 0);
MESSAGE2(CPumpingMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CPutBotBackInHisBoxMsg, int, value, 0);
MESSAGE1(CPutParrotBackMsg, int, value, 0);
MESSAGE0(CPuzzleSolvedMsg);
MESSAGE3(CQueryCylinderHolderMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE3(CQueryCylinderMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE3(CQueryCylinderNameMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE3(CQueryCylinderTypeMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE1(CQueryMusicControlSettingMsg, int, value, 0);
MESSAGE1(CQueryPhonographState, int, value, 0);
MESSAGE0(CRecordOntoCylinderMsg);
MESSAGE0(CRemoveFromGameMsg);
MESSAGE0(CReplaceBowlAndNutsMsg);
MESSAGE1(CRestaurantMusicChanged, CString, value, "");
MESSAGE2(CSendCCarryMsg, CString, strValue, "", int, numValue, 0);
MESSAGE1(CSenseWorkingMsg, CString, value, "Not Working");
MESSAGE2(CServiceElevatorFloorChangeMsg, int, value1, 0, int, value2, 0);
MESSAGE0(CServiceElevatorFloorRequestMsg);
MESSAGE1(CServiceElevatorMsg, int, value, 4);
MESSAGE2(CSetChevButtonImageMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CSetChevClassBits, int, value, 0);
MESSAGE1(CSetChevFloorBits, int, value, 0);
MESSAGE1(CSetChevLiftBits, int, value, 0);
MESSAGE2(CSetChevPanelBitMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CSetChevPanelButtonsMsg, int, value, 0);
MESSAGE1(CSetChevRoomBits, int, value, 0);
MESSAGE0(CSetMusicControlsMsg);
MESSAGE2(CSetVarMsg, CString, varName, "", int, value, 0);
MESSAGE2(CSetVolumeMsg, int, value1, 70, int, value2, 0);
MESSAGE2(CShipSettingMsg, CString, strValue, "", int, numValue, 0);
MESSAGE1(CShowTextMsg, CString, value, "NO TEXT INCLUDED!!!");
MESSAGE2(CSignalObject, CString, strValue, "", int, numValue, 0);
MESSAGE2(CSpeechFallsFromTreeMsg, int, value1, 0, int, value2, 0);
MESSAGE1(CStartMusicMsg, int, value, 0);
MESSAGE3(CStatusChangeMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE1(CStopMusicMsg, int, value, 0);
MESSAGE0(CSubDeliverCCarryMsg);
MESSAGE0(CSubSendCCarryMsg);
MESSAGE0(CSUBTransition);
MESSAGE0(CSubTurnOffMsg);
MESSAGE0(CSubTurnOnMsg);
MESSAGE2(CSummonBotMsg, CString, strValue, "", int, numValue, 0);
MESSAGE1(CSummonBotQuerryMsg, CString, value, "");
MESSAGE1(CTakeHeadPieceMsg, CString, value, "");
MESSAGE2(CTextInputMsg, CString, value1, "", CString, value2, "");
MESSAGE1(CTimeDilationMsg, int, value, 0);
MESSAGE1(CTimeMsg, int, value, 0);
MESSAGE0(CTitleSequenceEndedMsg);
MESSAGE0(CTransitMsg);
MESSAGE1(CTriggerAutoMusicPlayerMsg, int, value, 0);
MESSAGE1(CTriggerNPCEvent, int, value, 0);
MESSAGE4(CTrueTalkGetAnimSetMsg, int, value1, 0, int, value2, 0, int, value3, 0, int, value4, 0);
MESSAGE2(CTrueTalkGetAssetDetailsMsg, CString, strValue, "", int, numValue, 0);
MESSAGE2(CTrueTalkGetStateValueMsg, int, value1, 0, int, value2, -1000);
MESSAGE2(CTrueTalkNotifySpeechEndedMsg, int, value1, 0, int, value2, 0);
MESSAGE3(CTrueTalkNotifySpeechStartedMsg, int, value1, 0, int, value2, 0, int, value, 0);
MESSAGE1(CTrueTalkQueueUpAnimSetMsg, int, value, 0);
MESSAGE0(CTrueTalkSelfQueueAnimSetMsg);
MESSAGE3(CTrueTalkTriggerActionMsg, int, value1, 0, int, value2, 0, int, value3, 0);
MESSAGE0(CTurnOff);
MESSAGE0(CTurnOn);
MESSAGE1(CUse, int, value, 0);
MESSAGE1(CUseWithCharMsg, int, value, 0);
MESSAGE1(CUseWithOtherMsg, int, value, 0);
MESSAGE1(CVirtualKeyCharMsg, int, value, 0);
MESSAGE2(CVisibleMsg, int, value1, 1, int, value2, 0);

} // End of namespace Titanic

#endif /* TITANIC_MESSAGE_H */