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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/moves/call_pellerator.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCallPellerator, CGameObject)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(PETActivateMsg)
ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()
void CCallPellerator::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
CGameObject::save(file, indent);
}
void CCallPellerator::load(SimpleFile *file) {
file->readNumber();
CGameObject::load(file);
}
bool CCallPellerator::EnterViewMsg(CEnterViewMsg *msg) {
petSetArea(PET_REMOTE);
petHighlightGlyph(1);
CString name = getFullViewName();
if (name == "TopOfWell.Node 6.S") {
petDisplayMessage(2, STANDING_OUTSIDE_PELLERATOR);
}
petSetRemoteTarget();
return true;
}
bool CCallPellerator::LeaveViewMsg(CLeaveViewMsg *msg) {
petClear();
return true;
}
bool CCallPellerator::PETActivateMsg(CPETActivateMsg *msg) {
CString name = getFullViewName();
if (msg->_name == "Pellerator") {
if (petDoorOrBellbotPresent()) {
petDisplayMessage(BOT_BLOCKING_PELLERATOR);
} else if (name == "Bar.Node 1.S") {
changeView("Pellerator.Node 1.S");
} else {
changeView("Pellerator.Node 1.N");
}
}
return true;
}
bool CCallPellerator::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
return true;
}
} // End of namespace Titanic
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