aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/moves/enter_exit_first_class_state.cpp
blob: efdead533acd2f2a37b71ac4577d5e0804e4f41d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/moves/enter_exit_first_class_state.h"

namespace Titanic {

BEGIN_MESSAGE_MAP(CEnterExitFirstClassState, CGameObject)
	ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()

void CEnterExitFirstClassState::save(SimpleFile *file, int indent) {
	file->writeNumberLine(1, indent);
	file->writeQuotedLine(_viewName, indent);
	CGameObject::save(file, indent);
}

void CEnterExitFirstClassState::load(SimpleFile *file) {
	file->readNumber();
	_viewName = file->readString();
	CGameObject::load(file);
}

bool CEnterExitFirstClassState::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
	switch (getPassengerClass()) {
	case 1:
		if (compareRoomNameTo("1stClassLobby")) {
			_viewName = getRoomNodeName() + ".E";
			changeView(_viewName);
		} else if (compareRoomNameTo("1stClassState")) {
			changeView(_viewName);
		}
		break;

	case 2:
		petDisplayMessage(1, ROOM_RESERVED_FOR_FIRST_CLASS);
		break;

	default:
		petDisplayMessage(NO_LOSERS);
		break;
	}

	return true;
}

} // End of namespace Titanic