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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/moves/enter_exit_first_class_state.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEnterExitFirstClassState, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()
void CEnterExitFirstClassState::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_viewName, indent);
CGameObject::save(file, indent);
}
void CEnterExitFirstClassState::load(SimpleFile *file) {
file->readNumber();
_viewName = file->readString();
CGameObject::load(file);
}
bool CEnterExitFirstClassState::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
switch (getPassengerClass()) {
case 1:
if (compareRoomNameTo("1stClassLobby")) {
_viewName = getRoomNodeName() + ".E";
changeView(_viewName);
} else if (compareRoomNameTo("1stClassState")) {
changeView(_viewName);
}
break;
case 2:
petDisplayMessage(1, "This room is reserved for the exclusive use of first class passengeres."
" That does not currently include you");
break;
default:
petDisplayMessage("No losers.");
break;
}
return true;
}
} // End of namespace Titanic
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