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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/moves/enter_sec_class_state.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CEnterSecClassState, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
ON_MESSAGE(StatusChangeMsg)
ON_MESSAGE(MovieEndMsg)
END_MESSAGE_MAP()
void CEnterSecClassState::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_mode, indent);
file->writeNumberLine(_soundHandle, indent);
CGameObject::save(file, indent);
}
void CEnterSecClassState::load(SimpleFile *file) {
file->readNumber();
_mode = file->readNumber();
_soundHandle = file->readNumber();
CGameObject::load(file);
}
bool CEnterSecClassState::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
if (getPassengerClass() > 2) {
playSound("b#105.wav");
petDisplayMessage(1, "Passengers of your class are not permitted to enter this area.");
} else if (!compareRoomNameTo("SecClassLittleLift") || _mode == 2) {
CActMsg actMsg(getFullViewName().deleteRight(3) + ".S");
actMsg.execute("SecClassRoomLeaver");
changeView("secClassState.Node 01.N");
}
return true;
}
bool CEnterSecClassState::StatusChangeMsg(CStatusChangeMsg *msg) {
stopSound(_soundHandle);
if (msg->_newStatus == _mode || (_mode == 2 && msg->_newStatus == 3)) {
if (_mode == 2) {
_soundHandle = queueSound("b#36.wav", _soundHandle);
} else {
_soundHandle = queueSound("b#31.wav", _soundHandle);
}
if (msg->_newStatus == 3)
msg->_newStatus = 2;
} else {
changeView("SecClassLittleLift.Node 1.N");
if (msg->_newStatus == 1) {
_soundHandle = queueSound("b#32.wav", _soundHandle);
} else if (msg->_newStatus == 2) {
_soundHandle = queueSound("b#25.wav", _soundHandle);
} else if (msg->_newStatus == 3) {
_soundHandle = queueSound("b#33.wav", _soundHandle);
msg->_newStatus = 2;
}
}
if (msg->_newStatus != 3) {
if (msg->_newStatus == 2 && _mode == 1)
playMovie(0, 10, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
else if (msg->_newStatus == 1)
playMovie(11, 21, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE);
}
_cursorId = msg->_newStatus == 2 ? CURSOR_MOVE_FORWARD : CURSOR_INVALID;
_mode = msg->_newStatus;
return true;
}
bool CEnterSecClassState::MovieEndMsg(CMovieEndMsg *msg) {
CPetControl *pet = getPetControl();
if (pet) {
pet->setRooms1CC(_mode);
pet->resetRoomsHighlight();
}
return true;
}
} // End of namespace Titanic
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