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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/moves/exit_lift.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CExitLift, CGameObject)
ON_MESSAGE(MouseButtonDownMsg)
END_MESSAGE_MAP()
CExitLift::CExitLift() : CGameObject(), _viewName("NULL") {
}
void CExitLift::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeQuotedLine(_viewName, indent);
CGameObject::save(file, indent);
}
void CExitLift::load(SimpleFile *file) {
file->readNumber();
_viewName = file->readString();
CGameObject::load(file);
}
bool CExitLift::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
CPetControl *pet = getPetControl();
int floorNum = pet->getRoomsFloorNum();
int elevNum = pet->getRoomsElevatorNum();
if (floorNum == 39) {
switch (elevNum) {
case 1:
_viewName = "BottomOfWell.Node 5.SE";
break;
case 3:
_viewName = "BottomOfWell.Node 1.NW";
break;
default:
break;
}
} else if (floorNum > 27) {
switch (elevNum) {
case 1:
case 3:
_viewName = "SgtLobby.Node 1.N";
break;
default:
break;
}
} else if (floorNum > 19) {
switch (elevNum) {
case 1:
case 3:
_viewName = "2ndClassLobby.Node 8.N";
break;
case 2:
case 4:
_viewName = "2ndClassLobby.Node 1.N";
break;
default:
break;
}
} else if (floorNum > 1) {
switch (elevNum) {
case 1:
case 3:
_viewName = "1stClassLobby.Node 1.W";
break;
case 2:
case 4:
_viewName = "1stClassLobby.Node 1.E";
break;
default:
break;
}
} else {
switch (elevNum) {
case 1:
_viewName = "TopOfWell.Node 6.E";
break;
case 2:
_viewName = "TopOfWell.Node 6.W";
break;
case 3:
_viewName = "TopOfWell.Node 10.W";
break;
case 4:
_viewName = "TopOfWell.Node 10.E";
break;
default:
break;
}
}
changeView(_viewName);
return true;
}
} // End of namespace Titanic
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