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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/npcs/character.h"
namespace Titanic {
BEGIN_MESSAGE_MAP(CCharacter, CGameObject)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(TurnOn)
ON_MESSAGE(TurnOff)
END_MESSAGE_MAP()
CCharacter::CCharacter() : CGameObject(), _startFrame(0), _endFrame(0), _fieldC4(1) {
}
void CCharacter::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_startFrame, indent);
file->writeNumberLine(_endFrame, indent);
file->writeNumberLine(_fieldC4, indent);
file->writeQuotedLine(_charName, indent);
CGameObject::save(file, indent);
}
void CCharacter::load(SimpleFile *file) {
file->readNumber();
_startFrame = file->readNumber();
_endFrame = file->readNumber();
_fieldC4 = file->readNumber();
_charName = file->readString();
CGameObject::load(file);
}
bool CCharacter::LeaveViewMsg(CLeaveViewMsg *msg) {
CTurnOff offMsg;
offMsg.execute(this);
return true;
}
bool CCharacter::TurnOn(CTurnOn *msg) {
if (!_fieldC4)
_fieldC4 = 1;
return true;
}
bool CCharacter::TurnOff(CTurnOff *msg) {
CString charName = getName();
if (charName == "Deskbot" || charName == "Barbot" || charName == "SuccUBus") {
_fieldC4 = 0;
}
return true;
}
} // End of namespace Titanic
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