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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/npcs/deskbot.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
static const char *const TALKING_NAMES[] = {
"NeutralTalking", "HandFidget1", "HandFidget2", "LookingAround",
"FriendlyTalking", "MoreRudeness", "HandUp", "TapFingers",
"WaveOn", "WaveArmsAround", "HandsOverEdge"
};
static const char *const IDLE_NAMES[] = {
"WaveOn", "HandFidget1", "HandFidget2", "TapFingers", "HandsOverEdge"
};
BEGIN_MESSAGE_MAP(CDeskbot, CTrueTalkNPC)
ON_MESSAGE(TurnOn)
ON_MESSAGE(EnterViewMsg)
ON_MESSAGE(ActMsg)
ON_MESSAGE(MovieEndMsg)
ON_MESSAGE(LeaveViewMsg)
ON_MESSAGE(TrueTalkTriggerActionMsg)
ON_MESSAGE(NPCPlayTalkingAnimationMsg)
ON_MESSAGE(NPCPlayIdleAnimationMsg)
ON_MESSAGE(TrueTalkNotifySpeechStartedMsg)
ON_MESSAGE(TrueTalkNotifySpeechEndedMsg)
ON_MESSAGE(TurnOff)
END_MESSAGE_MAP()
int CDeskbot::_v1;
int CDeskbot::_v2;
CDeskbot::CDeskbot() : CTrueTalkNPC(), _deskbotActive(false), _classNum(0) {
}
void CDeskbot::save(SimpleFile *file, int indent) {
file->writeNumberLine(1, indent);
file->writeNumberLine(_v1, indent);
file->writeNumberLine(_v2, indent);
file->writeNumberLine(_deskbotActive, indent);
file->writeNumberLine(_classNum, indent);
CTrueTalkNPC::save(file, indent);
}
void CDeskbot::load(SimpleFile *file) {
file->readNumber();
_v1 = file->readNumber();
_v2 = file->readNumber();
_deskbotActive = file->readNumber();
_classNum = file->readNumber();
CTrueTalkNPC::load(file);
}
bool CDeskbot::TurnOn(CTurnOn *msg) {
if (!_deskbotActive) {
setVisible(true);
playClip("BellRinging", 4);
playSound("b#69.wav");
petSetArea(PET_CONVERSATION);
_npcFlags |= NPCFLAG_20000;
_deskbotActive = true;
}
return true;
}
bool CDeskbot::EnterViewMsg(CEnterViewMsg *msg) {
setVisible(false);
_deskbotActive = false;
_fieldC4 = 0;
loadFrame(625);
return true;
}
bool CDeskbot::ActMsg(CActMsg *msg) {
if (msg->_action == "2ndClassUpgrade" && getPassengerClass() > 2) {
startTalking(this, 140, findView());
}
return true;
}
bool CDeskbot::MovieEndMsg(CMovieEndMsg *msg) {
bool flag = false;
if (_npcFlags & NPCFLAG_10000) {
if (_classNum) {
petSetArea(PET_ROOMS);
dec54();
unlockMouse();
playSound("z#47.wav", 100, 0, 0);
_classNum = false;
}
_npcFlags &= ~NPCFLAG_10000;
flag = true;
}
if (_npcFlags & NPCFLAG_40000) {
_deskbotActive = false;
_npcFlags &= ~(NPCFLAG_40000 | NPCFLAG_20000);
if (_npcFlags & NPCFLAG_80000) {
CTurnOn turnOn;
turnOn.execute("EmbBellbotTrigger");
unlockMouse();
changeView("EmbLobby.Node 4.N", "");
} else if (_npcFlags & NPCFLAG_100000) {
CTurnOn turnOn;
turnOn.execute("EmbDoorBotTrigger");
unlockMouse();
changeView("EmbLobby.Node 4.N", "");
}
_npcFlags &= ~(NPCFLAG_80000 | NPCFLAG_100000);
flag = true;
}
if (_npcFlags & NPCFLAG_20000) {
_npcFlags &= ~(NPCFLAG_40000 | NPCFLAG_20000);
endTalking(this, 1, findView());
_npcFlags |= NPCFLAG_4;
flag = true;
}
if (!flag)
CTrueTalkNPC::MovieEndMsg(msg);
return true;
}
bool CDeskbot::LeaveViewMsg(CLeaveViewMsg *msg) {
if (_deskbotActive) {
CTurnOff turnOff;
turnOff.execute(this);
}
return true;
}
bool CDeskbot::TrueTalkTriggerActionMsg(CTrueTalkTriggerActionMsg *msg) {
switch (msg->_action) {
case 19:
inc54();
lockMouse();
petSetArea(PET_CONVERSATION);
playClip("ReprogramPETInHand", 4);
_npcFlags |= NPCFLAG_10000;
_classNum = msg->_param1;
switch (_classNum) {
case 1:
petDisplayMessage("You have been upgraded to 1st Class status. Enjoy hugely.");
setPassengerClass(_classNum);
petReassignRoom(_classNum);
break;
case 2:
petDisplayMessage("You have been upgraded to 2nd Class status. Enjoy.");
setPassengerClass(_classNum);
petReassignRoom(_classNum);
break;
case 3:
setPassengerClass(3);
petReassignRoom(_classNum);
break;
default:
break;
}
case 20:
if (getPassengerClass() == 1) {
CPetControl *petControl = getPetControl();
if (petControl)
petControl->changeLocationClass(4);
}
break;
case 21:
if (getPassengerClass() == 1) {
CPetControl *petControl = getPetControl();
if (petControl)
petControl->changeLocationClass(3);
}
break;
case 22:
if (getPassengerClass() == 1) {
CPetControl *petControl = getPetControl();
if (petControl)
petControl->changeLocationClass(2);
}
break;
case 23:
if (getPassengerClass() == 1) {
CPetControl *petControl = getPetControl();
if (petControl)
petControl->changeLocationClass(1);
}
break;
case 26:
_npcFlags |= NPCFLAG_80000;
CTurnOff turnOff;
turnOff.execute(this);
lockMouse();
break;
}
return true;
}
bool CDeskbot::NPCPlayTalkingAnimationMsg(CNPCPlayTalkingAnimationMsg *msg) {
if (msg->_value2 != 2)
msg->_names = TALKING_NAMES;
return true;
}
bool CDeskbot::NPCPlayIdleAnimationMsg(CNPCPlayIdleAnimationMsg *msg) {
msg->_names = IDLE_NAMES;
return true;
}
bool CDeskbot::TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg) {
if (_npcFlags & NPCFLAG_40000)
return true;
CTrueTalkNPC::TrueTalkNotifySpeechStartedMsg(msg);
switch (msg->_dialogueId) {
case 41684:
case 41686:
case 41787:
case 41788:
case 41789:
lockMouse();
break;
default:
break;
}
return true;
}
bool CDeskbot::TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg) {
if (_npcFlags & NPCFLAG_40000)
return true;
CTurnOff turnOff;
CTrueTalkNPC::TrueTalkNotifySpeechEndedMsg(msg);
switch (msg->_dialogueId) {
case 41684:
case 41787:
case 41788:
case 41789:
_npcFlags |= NPCFLAG_80000;
turnOff.execute(this);
case 41686:
_npcFlags |= NPCFLAG_100000;
turnOff.execute(this);
break;
default:
break;
}
return true;
}
bool CDeskbot::TurnOff(CTurnOff *msg) {
if (_deskbotActive) {
stopMovie();
performAction(1, findView());
_npcFlags = (_npcFlags & ~(NPCFLAG_SPEAKING | NPCFLAG_2 | NPCFLAG_4)) | NPCFLAG_40000;
playClip("Closing", 0x14);
}
return true;
}
} // End of namespace Titanic
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