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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_SUCCUBUS_H
#define TITANIC_SUCCUBUS_H
#include "titanic/npcs/true_talk_npc.h"
#include "titanic/messages/pet_messages.h"
namespace Titanic {
class CSuccUBus : public CTrueTalkNPC {
DECLARE_MESSAGE_MAP;
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool SubAcceptCCarryMsg(CSubAcceptCCarryMsg *msg);
bool EnterViewMsg(CEnterViewMsg *msg);
bool LeaveViewMsg(CLeaveViewMsg *msg);
bool PETDeliverMsg(CPETDeliverMsg *msg);
bool PETReceiveMsg(CPETReceiveMsg *msg);
bool MovieEndMsg(CMovieEndMsg *msg);
bool TrueTalkGetStateValueMsg(CTrueTalkGetStateValueMsg *msg);
bool SignalObject(CSignalObject *msg);
bool TurnOn(CTurnOn *msg);
bool TurnOff(CTurnOff *msg);
bool SUBTransition(CSUBTransition *msg);
bool SetChevRoomBits(CSetChevRoomBits *msg);
bool ActMsg(CActMsg *msg);
bool MouseDragStartMsg(CMouseDragStartMsg *msg);
protected:
static bool _enabled;
static int _v1;
static int _v2;
static int _v3;
static int _v4;
protected:
int _startFrame8;
int _endFrame8;
int _startFrame11;
int _endFrame11;
int _startFrame3;
int _endFrame3;
int _startFrame4;
int _endFrame4;
int _startFrame9;
int _endFrame9;
int _startFrame10;
int _endFrame10;
int _startFrame2;
int _endFrame2;
int _field140;
CGameObject *_mailP;
int _startFrame5;
int _endFrame5;
int _startFrame12;
int _endFrame12;
int _field158;
bool _field15C;
CString _string2;
int _startFrame1;
int _endFrame1;
Rect _rect1;
int _field184;
int _field188;
Rect _rect2;
int _field190;
int _field194;
int _field198;
int _field19C;
int _soundHandle;
bool _isChicken;
bool _isFeathers;
int _field1AC;
int _field1B0;
int _startFrame6;
int _endFrame6;
int _startFrame7;
int _endFrame7;
int _field1C4;
int _field1C8;
int _field1CC;
int _field1D0;
int _field1D4;
int _field1D8;
public:
CLASSDEF;
CSuccUBus();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_SUCCUBUS_H */
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