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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_TRUE_TALK_NPC_H
#define TITANIC_TRUE_TALK_NPC_H
#include "titanic/npcs/character.h"
#include "titanic/messages/messages.h"
#include "titanic/true_talk/tt_talker.h"
namespace Titanic {
enum NpcFlag {
NPCFLAG_SPEAKING = 1, NPCFLAG_2 = 2, NPCFLAG_4 = 4, NPCFLAG_8 = 8,
NPCFLAG_10000 = 0x10000, NPCFLAG_20000 = 0x20000,
NPCFLAG_40000 = 0x40000, NPCFLAG_80000 = 0x80000,
NPCFLAG_100000 = 0x100000, NPCFLAG_200000 = 0x200000,
NPCFLAG_400000 = 0x400000, NPCFLAG_800000 = 0x800000,
NPCFLAG_1000000 = 0x1000000, NPCFLAG_2000000 = 0x2000000,
NPCFLAG_4000000 = 0x4000000, NPCFLAG_8000000 = 0x8000000
};
class CViewItem;
class CTrueTalkNPC : public CCharacter {
DECLARE_MESSAGE_MAP;
bool TextInputMsg(CTextInputMsg *msg);
bool TrueTalkGetAssetDetailsMsg(CTrueTalkGetAssetDetailsMsg *msg);
bool DismissBotMsg(CDismissBotMsg *msg);
bool TrueTalkNotifySpeechStartedMsg(CTrueTalkNotifySpeechStartedMsg *msg);
bool TrueTalkNotifySpeechEndedMsg(CTrueTalkNotifySpeechEndedMsg *msg);
bool MovieEndMsg(CMovieEndMsg *msg);
bool NPCQueueIdleAnimMsg(CNPCQueueIdleAnimMsg *msg);
bool TimerMsg(CTimerMsg *msg);
bool NPCPlayAnimationMsg(CNPCPlayAnimationMsg *msg);
protected:
int _assetNumber;
CString _assetName;
int _fieldE4;
uint _npcFlags;
uint _soundId;
int _fieldF0;
int _fieldF4;
int _fieldF8;
int _speechTimerId;
int _field104;
protected:
void processInput(CTextInputMsg *msg, CViewItem *view);
/**
* Perform an action
*/
void performAction(bool startTalking, CViewItem *view = nullptr);
public:
int _field100;
public:
CLASSDEF;
CTrueTalkNPC();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Set the view for the NPC
*/
void setView(CViewItem *view);
/**
* Start the talker in the given view
*/
void startTalker(CViewItem *view);
};
} // End of namespace Titanic
#endif /* TITANIC_TRUE_TALK_NPC_H */
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