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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_control.h"
#include "titanic/game_manager.h"
#include "titanic/game_state.h"
namespace Titanic {
void CPetControl::save(SimpleFile *file, int indent) const {
file->writeNumberLine(0, indent);
file->writeNumberLine(_fieldBC, indent);
file->writeQuotedLine(_string1, indent);
file->writeQuotedLine(_string2, indent);
saveSubObjects(file, indent);
CGameObject::save(file, indent);
}
void CPetControl::load(SimpleFile *file) {
int val = file->readNumber();
isValid();
if (!val) {
_fieldBC = file->readNumber();
_string1 = file->readString();
_string2 = file->readString();
loadSubObjects(file, 0);
}
CGameObject::load(file);
}
bool CPetControl::isValid() const {
return _sub1.isValid() && _sub2.isValid()
&& _sub3.isValid() && _sub4.isValid()
&& _sub5.isValid() && _sub6.isValid()
&& _sub7.isValid() && _sub8.isValid();
}
void CPetControl::loadSubObjects(SimpleFile *file, int param) {
_sub1.load(file, param);
_sub2.load(file, param);
_sub3.load(file, param);
_sub4.load(file, param);
_sub5.load(file, param);
_sub6.load(file, param);
_sub7.load(file, param);
_sub8.load(file, param);
}
void CPetControl::saveSubObjects(SimpleFile *file, int indent) const {
_sub1.save(file, indent);
_sub2.save(file, indent);
_sub3.save(file, indent);
_sub4.save(file, indent);
_sub5.save(file, indent);
_sub6.save(file, indent);
_sub7.save(file, indent);
_sub8.save(file, indent);
}
void CPetControl::postLoad() {
warning("TODO: CPetControl::postLoad");
}
void CPetControl::enterNode(CNodeItem *node) {
getGameManager()->_gameState.enterNode();
}
void CPetControl::enterRoom(CRoomItem *room) {
_sub2.enterRoom(room);
_sub3.enterRoom(room);
}
} // End of namespace Titanic
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