1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_CONTROL_H
#define TITANIC_PET_CONTROL_H
#include "titanic/core/game_object.h"
#include "titanic/core/node_item.h"
#include "titanic/core/room_item.h"
#include "titanic/messages/messages.h"
#include "titanic/messages/mouse_messages.h"
#include "titanic/pet_control/pet_conversations.h"
#include "titanic/pet_control/pet_frame.h"
#include "titanic/pet_control/pet_inventory.h"
#include "titanic/pet_control/pet_message.h"
#include "titanic/pet_control/pet_nav_helmet.h"
#include "titanic/pet_control/pet_real_life.h"
#include "titanic/pet_control/pet_remote.h"
#include "titanic/pet_control/pet_rooms.h"
#include "titanic/room_flags.h"
namespace Titanic {
enum SummonResult { SUMMON_CANT = 0, SUMMON_PRESENT = 1, SUMMON_CAN = 2 };
class CPetControl : public CGameObject {
DECLARE_MESSAGE_MAP
struct PetEventInfo {
int _id;
void *_target;
PetEventInfo() : _id(0), _target(nullptr) {}
};
private:
int _fieldC0;
int _locked;
int _fieldC8;
CPetSection *_sections[7];
CPetConversations _conversations;
CPetInventory _inventory;
CPetNavHelmet _navHelmet;
CPetRemote _remote;
CPetRooms _rooms;
CPetRealLife _realLife;
CPetMessage _message;
CPetFrame _frame;
CString _activeNPCName;
CString _remoteTargetName;
CRoomItem *_hiddenRoom;
Rect _drawBounds;
PetEventInfo _timers[2];
private:
/**
* Returns true if the control is in a valid state
*/
bool isValid();
/**
* Loads data for the individual areas
*/
void loadAreas(SimpleFile *file, int param);
/**
* Saves data for the individual areas
*/
void saveAreas(SimpleFile *file, int indent) const;
/**
* Called at the end of the post game-load handling
*/
void loaded();
/**
* Returns true if the draw bounds contains the specified point
*/
bool containsPt(const Common::Point &pt) const;
/**
* Checks whether a designated NPC in present in the current view
*/
bool isNPCInView(const CString &name) const;
void setTimer44(int id, int val);
protected:
bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
bool MouseDragStartMsg(CMouseDragStartMsg *msg);
bool MouseDragMoveMsg(CMouseDragMoveMsg *msg);
bool MouseDragEndMsg(CMouseDragEndMsg *msg);
bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg);
bool KeyCharMsg(CKeyCharMsg *msg);
bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg);
bool TimerMsg(CTimerMsg *msg);
public:
PetArea _currentArea;
CTreeItem *_activeNPC;
CGameObject *_remoteTarget;
public:
CLASSDEF
CPetControl();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
/**
* Allows the item to draw itself
*/
virtual void draw(CScreenManager *screenManager);
/**
* Gets the bounds occupied by the item
*/
virtual Rect getBounds();
/**
* Setups the sections within the PET
*/
void setup();
/**
* Called after loading a game has finished
*/
void postLoad();
/**
* Called when a new node is entered
*/
void enterNode(CNodeItem *node);
/**
* Called when a new room is entered
*/
void enterRoom(CRoomItem *room);
/**
* Called to reset the remote target
*/
void resetRemoteTarget();
/**
* Resets the Active NPC
*/
void resetActiveNPC();
bool fn1(int val);
/**
* Set the remote target
*/
void setRemoteTarget(CGameObject *item);
/**
* Sets the currently viewed area within the PET
*/
PetArea setArea(PetArea newSection);
/**
* Hides the text cursor in the current section, if applicable
*/
void hideCursor();
/**
* Shows the text cursor in the current section, if applicable
*/
void showCursor();
/**
* Highlights a glyph item in the currently active section, if applicable
*/
void highlightGlyph(int id);
/**
* Returns true if the PET is currently unlocked
*/
bool isUnlocked() const { return _locked == 0; }
/**
* Returns a game object used by the PET by name from within the
* special hidden room container
*/
CGameObject *getHiddenObject(const CString &name);
/**
* Returns a reference to the special hidden room container
*/
CRoomItem *getHiddenRoom();
/**
* Draws squares for showing glyphs inside
*/
void drawSquares(CScreenManager *screenManager, int count);
/**
* Returns true if the point is within the PET's draw bounds
*/
bool contains(const Point &pt) const {
return _drawBounds.contains(pt);
}
/**
* Handles drag ends within the PET
*/
CGameObject *dragEnd(const Point &pt) const;
/**
* Handles checking when a drag-drop operation ends
*/
bool checkDragEnd(CGameObject *item) const;
/**
* Display a message
*/
void displayMessage(const CString &msg) const;
/**
* Get the first game object stored in the PET
*/
CGameObject *getFirstObject() const;
/**
* Get the next game object stored in the PET following
* the passed game object
*/
CGameObject *getNextObject(CGameObject *prior) const;
/**
* Adds an item to the PET inventory
*/
void addToInventory(CGameObject *item);
/**
* Remove an item from the inventory
*/
void removeFromInventory(CGameObject *item, CTreeItem *newParent,
bool refreshUI = true, bool sendMsg = true);
/**
* Remove an item from the inventory
*/
void removeFromInventory(CCarry *item, bool refreshUI = true, bool sendMsg = true);
/**
* Called when the status of an item in the inventory has changed
*/
void invChange(CCarry *item);
/**
* Moves a tree item from it's original position to be under the hidden room
*/
void moveToHiddenRoom(CTreeItem *item);
void setC8(int val) { _fieldC8 = val; }
/**
* Play a sound
*/
void playSound(int soundNum);
/**
* Get the room name
*/
CString getRoomName() const;
/**
* Check whether an NPC can be summoned
*/
int canSummonNPC(const CString &name);
/**
* Summon an NPC to the player
*/
void summonNPC(const CString &name, int val);
/**
* Start a timer
*/
void startPetTimer(uint timerIndex, uint firstDuration, uint duration, void *target);
/**
* Stop a timer
*/
void stopPetTimer(uint timerIndex);
/**
* Return the full Id of the current view in a
* room.node.view tuplet form
*/
CString getFullViewName();
bool getC0() const { return _fieldC0 > 0; }
void incC0() { ++_fieldC0; }
void decC0() { --_fieldC0; }
bool isSuccUBusActive() const;
/*--- CPetConversations methods ---*/
/**
* Resets the dial display in the conversation tab to reflect new values
*/
void convResetDials(int flag = 1);
/**
* Adds a line to the conversation log
*/
void convAddLine(const CString &line) {
_conversations.addLine(line);
}
/*--- CPetRooms methods ---*/
/**
* Gives the player a new assigned room in the specified passenger class
*/
void reassignRoom(int passClassNum) {
_rooms.reassignRoom(passClassNum);
}
/**
* Change the current location passenger class
*/
bool changeLocationClass(int newClassNum) {
return _rooms.changeLocationClass(newClassNum);
}
/**
* Returns true if the Rooms list has a room with the given flags
*/
bool hasRoomFlags() const {
return _rooms.hasRoomFlags(getRoomFlags());
}
uint getRoomFlags() const {
return _rooms.getRoomFlags();
}
/**
* Set the current elevator number to use for room glyphs
*/
void setRoomsElevatorNum(int elevNum) {
_rooms.setElevatorNum(elevNum);
}
/**
* Get the current elevator number used by room glyphs
*/
int getRoomsElevatorNum() const {
return _rooms.getElevatorNum();
}
/**
* Set the current floor number to use for room glyphs
*/
void setRoomsFloorNum(int floorNum) {
_rooms.setFloorNum(floorNum);
}
/**
* Get the current floor number used by room glyphs
*/
int getRoomsFloorNum() const {
return _rooms.getFloorNum();
}
/**
* Set the current room number to use for room glyphs
*/
void setRoomsRoomNum(int roomNum) {
_rooms.setRoomNum(roomNum);
}
/**
* Get the current floor number used by room glyphs
*/
int getRoomsRoomNum() const {
return _rooms.getRoomNum();
}
void setRooms1D0(int v) {
_rooms.set1D0(v);
}
int getRooms1D0() const {
return _rooms.get1D0();
}
void setRooms1CC(int v) {
_rooms.set1CC(v);
}
int getRooms1CC() const {
return _rooms.get1CC();
}
/**
* Reset the highlight
*/
void resetRoomsHighlight() {
_rooms.resetHighlight();
}
int getAssignedRoomFlags() const {
return _rooms.getAssignedRoomFlags();
}
uint getSpecialRoomFlags(const CString &name) {
return CRoomFlags::getSpecialRoomFlags(name);
}
/**
* Get mail destination given the specified flags
*/
int getMailDest(const CRoomFlags &roomFlags) const;
bool testRooms5(uint roomFlags) {
return CRoomFlags(roomFlags).not5();
}
/**
* Returns the room number for the player's currently assigned room
*/
int getAssignedRoomNum() const {
return _rooms.getAssignedRoomNum();
}
/**
* Returns the floor number for the player's currently assigned room
*/
int getAssignedFloorNum() const {
return _rooms.getAssignedFloorNum();
}
/**
* Returns the elevator number for the player's currently assigned room
*/
int getRoomsElevatorNum1() const {
return _rooms.getAssignedElevatorNum();
}
void setRooms1D4(int val) {
_rooms.set1D4(val);
}
bool isRoom59706() const {
return CRoomFlags(getRoomFlags()).is59706();
}
/**
* Returns true if the passed room flags indicate the room has a succubus
*/
bool isSuccUBusRoom(const CRoomFlags &roomFlags) {
return roomFlags.isSuccUBusRoomFlags();
}
};
} // End of namespace Titanic
#endif /* TITANIC_PET_CONTROL_H */
|