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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_CONTROL_SUB8_H
#define TITANIC_PET_CONTROL_SUB8_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_val.h"
namespace Titanic {
class CPetControlSub8 : public CPetSection {
private:
static int _indexes[6];
CPetVal _valArray1[6];
CPetVal _valArray2[6];
CPetVal _val1;
CPetVal _val2;
CPetVal _val3;
CPetVal _val4;
CPetVal _valArray3[7];
public:
CPetControlSub8();
void setArea(PetArea newArea);
void drawFrame(CScreenManager *screenManager);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_CONTROL_SUB8_H */
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