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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_conversations.h"
namespace Titanic {
CPetConversations::CPetConversations() : CPetSection(),
_field414(0), _field418(0) {
}
void CPetConversations::save(SimpleFile *file, int indent) const {
}
void CPetConversations::load(SimpleFile *file, int param) {
_text2.load(file, param);
_log.load(file, param);
for (int idx = 0; idx < 3; ++idx)
_valArray3[idx] = file->readNumber();
}
bool CPetConversations::isValid(CPetControl *petControl) {
return setupControl(petControl);
}
bool CPetConversations::setupControl(CPetControl *petControl) {
if (petControl) {
_petControl = petControl;
_val3.setBounds(Rect(0, 0, 21, 130));
_val3.translate(20, 350);
const Rect rect1(0, 0, 22, 36);
_gfxList[0].setBounds(rect1);
_gfxList[0].translate(20, 359);
_gfxList[1].setBounds(rect1);
_gfxList[1].translate(20, 397);
_gfxList[2].setBounds(rect1);
_gfxList[2].translate(20, 434);
const Rect rect2(0, 0, 11, 24);
_val1.setBounds(rect2);
_val1.translate(87, 374);
_val2.setBounds(rect2);
_val2.translate(87, 421);
const Rect rect3(0, 0, 39, 39);
_val7.setBounds(rect3);
_val7.translate(546, 372);
_val8.setBounds(rect3);
_val8.translate(546, 418);
_val6.setBounds(Rect(0, 0, 37, 70));
_val6.translate(46, 374);
_val9.setBounds(Rect(0, 0, 435, 3));
_val9.translate(102, 441);
const Rect rect4(0, 0, 33, 66);
for (int idx = 0; idx < 9; ++idx) {
_valArray2[idx].setBounds(rect4);
_valArray2[idx].translate(48, 376);
}
}
return true;
}
} // End of namespace Titanic
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