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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_CONVERSATIONS_H
#define TITANIC_PET_CONVERSATIONS_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_text.h"
#include "titanic/pet_control/pet_gfx_element.h"
#include "titanic/true_talk/true_talk_manager.h"
namespace Titanic {
#define TOTAL_DIALS 3
class CPetConversations : public CPetSection {
private:
CPetGfxElement _scrollUp;
CPetGfxElement _scrollDown;
CPetGfxElement _dialBackground;
CPetGfxElement _dials[TOTAL_DIALS];
uint _npcLevels[TOTAL_DIALS];
CPetGfxElement _val4;
CPetGfxElement _val5;
CPetGfxElement _indent;
Rect _rect1;
CPetGfxElement _doorBot;
CPetGfxElement _bellBot;
CPetGfxElement _splitter;
CPetGfxElement _npcIcons[9];
int _npcNum;
CPetText _log;
CPetText _textInput;
bool _logChanged;
int _field418;
CString _npcName;
private:
/**
* Sets up the control
*/
bool setupControl(CPetControl *petControl);
/**
* Scroll up the conversation log
*/
void scrollUp();
/**
* Scroll down the conversation log
*/
void scrollDown();
/**
* Scroll up one page in the conversation log
*/
void scrollUpPage();
/**
* Scroll down one page in the conversation log
*/
void scrollDownPage();
/**
* Scroll to the top of the conversation log
*/
void scrollToTop();
/**
* Scroll to the bottom of the conversation log
*/
void scrollToBottom();
/**
* Check whether an NPC can be summoned
*/
int canSummonNPC(const CString &name);
/**
* Summon an NPC
*/
void summonNPC(const CString &name);
/**
* Starts the NPC timer
*/
void startNPCTimer();
/**
* Stops the NPC timer
*/
void stopNPCTimer();
/**
* Get the TrueTalk script associated with a given NPC
*/
TTNpcScript *getNPCScript(const CString &name) const;
/**
* Handle a keypress
*/
bool handleKey(const Common::KeyState &keyState);
/**
* Handles an entered text line
*/
void textLineEntered(const CString &textLine);
/**
* Returns the name of the currently active NPC, if any
*/
CString getActiveNPCName() const;
/**
* Create a color table
*/
void copyColors(uint tableNum, uint colors[5]);
/**
* Updates one of the dials with data from a given NPC
*/
void updateDial(uint dialNum, const CString &npcName);
/**
* Get a dial level
*/
uint getDialLevel(uint dialNum, TTNpcScript *script, int v = 1);
/**
* Called when the dial for an NPC is being changed
*/
void npcDialChange(uint dialNum, int oldLevel, int newLevel);
/**
* Reset the dials with those for a given NPC
*/
void resetDials(const CString &name);
public:
CPetConversations();
virtual ~CPetConversations() {}
/**
* Sets up the section
*/
virtual bool setup(CPetControl *petControl);
/**
* Reset the section
*/
virtual bool reset();
/**
* Draw the section
*/
virtual void draw(CScreenManager *screenManager);
/**
* Get the bounds for the section
*/
virtual Rect getBounds();
/**
* Returns true if the object is in a valid state
*/
virtual bool isValid(CPetControl *petControl);
/**
* Following are handlers for the various messages that the PET can
* pass onto the currently active section/area
*/
virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg);
virtual bool KeyCharMsg(CKeyCharMsg *msg);
virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg);
/**
* Display a message
*/
virtual void displayMessage(const CString &msg);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file, int param);
/**
* Called after a game has been loaded
*/
virtual void postLoad();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const;
/**
* Called when a section is switched to
*/
virtual void enter(PetArea oldArea);
/**
* Called when a section is being left, to switch to another area
*/
virtual void leave();
virtual void proc25(int val);
/**
* Display a title for an NPC
*/
virtual void displayNPCName(CGameObject *npc);
virtual void proc34(const CString &name);
virtual void proc35();
/**
* Show the text cursor
*/
virtual void showCursor();
/**
* Hide the text cursor
*/
virtual void hideCursor();
};
} // End of namespace Titanic
#endif /* TITANIC_PET_CONVERSATIONS_H */
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