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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_ELEMENT_H
#define TITANIC_PET_ELEMENT_H
#include "titanic/support/simple_file.h"
#include "titanic/support/string.h"
#include "titanic/core/link_item.h"
#include "titanic/messages/mouse_messages.h"
namespace Titanic {
enum PetElementMode { MODE_UNSELECTED = 0, MODE_SELECTED = 1, MODE_FOCUSED = 2 };
class CGameObject;
class CPetControl;
class CPetElement {
protected:
Rect _bounds;
PetElementMode _mode;
public:
CPetElement();
virtual ~CPetElement() {}
/**
* Sets up the element
*/
virtual void setup(PetElementMode mode, const CString &name,
CPetControl *petControl) {}
/**
* Reset the element
*/
virtual void reset(const CString &name, CPetControl *petControl, PetElementMode mode) {}
/**
* Draw the item
*/
virtual void draw(CScreenManager *screenManager) {}
/**
* Draw the item
*/
virtual void draw(CScreenManager *screenManager, const Point &destPos) {}
/**
* Get the bounds for the element
*/
virtual Rect getBounds() const;
/**
* Handles processing mouse button down messages
*/
virtual bool MouseButtonDownMsg(const Point &pt);
/**
* Handles processing mouse button up messages
*/
virtual bool MouseButtonUpMsg(const Point &pt);
/**
* Handles processing mouse button double click messages
*/
virtual bool MouseDoubleClickMsg(const Point &pt) const;
/**
* Handles processing mouse move messages
*/
virtual bool MouseMoveMsg(const Point &pt);
/**
* Returns whether the passed point falls inside the item
*/
virtual bool contains2(const Point &pt) const;
/**
* Plays back a range of frames in the loaded video file for the element
*/
virtual void playMovie(uint startFrame, uint endFrame) const;
/**
* Change the status of the associated object
*/
virtual void changeStatus(int newStatus) const;
/**
* Returns true if the object associated with the item has an active movie
*/
virtual bool hasActiveMovie() const;
/**
* Loads a frame
*/
virtual void loadFrame(int frameNumber);
/**
* Get the current frame
*/
virtual int getMovieFrame() const;
/**
* Get the game object associated with this item
*/
virtual CGameObject *getObject() const { return nullptr; }
virtual void changeMode(PetElementMode newMode) { _mode = newMode; }
void setMode(PetElementMode mode);
/**
* Set whether the element is selected
*/
void setSelected(bool flag);
/**
* Set the bounds for the element
*/
void setBounds(const Rect &r) { _bounds = r; }
/**
* Translate the position of the element
*/
void translate(int deltaX, int deltaY) { _bounds.translate(deltaX, deltaY); }
/**
* Translate the position of the element
*/
void translate(const Point &delta) { _bounds.translate(delta.x, delta.y); }
};
} // End of namespace Titanic
#endif /* TITANIC_PET_ELEMENT_H */
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