1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_ELEMENT_H
#define TITANIC_PET_ELEMENT_H
#include "titanic/simple_file.h"
#include "titanic/string.h"
#include "titanic/core/link_item.h"
namespace Titanic {
enum PetElementMode { MODE_0 = 0, MODE_1 = 1, MODE_2 = 2 };
class CGameObject;
class CPetControl;
class CPetElement {
protected:
Rect _bounds;
PetElementMode _mode;
public:
CPetElement();
virtual ~CPetElement() {}
/**
* Sets up the element
*/
virtual void setup(PetElementMode mode, const CString &name,
CPetControl *petControl) {}
/**
* Sets up the element
*/
virtual void setup() {}
/**
* Draw the item
*/
virtual void draw(CScreenManager *screenManager) {}
/**
* Draw the item
*/
virtual void draw(CScreenManager *screenManager, const Common::Point &destPos) {}
/**
* Get the bounds for the element
*/
virtual void getBounds(Rect *rect);
virtual bool proc6(const Common::Point &pt);
virtual bool proc7(const Common::Point &pt);
/**
* Returns whether the passed point falls inside the item
*/
virtual bool contains1(const Common::Point &pt) const;
virtual int proc9(const Common::Point &pt);
/**
* Returns whether the passed point falls inside the item
*/
virtual bool contains2(const Common::Point &pt) const;
virtual void proc11(int val1, int val2) const;
/**
* Change the status of the associated object
*/
virtual void changeStatus(int newStatus) const;
/**
* Returns true if the object associated with the item has an active movie
*/
virtual bool hasActiveMovie() const;
/**
* Loads a frame
*/
virtual void loadFrame(int frameNumber);
virtual int proc15();
/**
* Get the game object associated with this item
*/
virtual CGameObject *getObject() const { return nullptr; }
virtual void changeMode(PetElementMode newMode) { _mode = newMode; }
void setMode(PetElementMode mode);
/**
* Set the bounds for the element
*/
void setBounds(const Rect &r) { _bounds = r; }
/**
* Translate the position of the element
*/
void translate(int deltaX, int deltaY) { _bounds.translate(deltaX, deltaY); }
};
} // End of namespace Titanic
#endif /* TITANIC_PET_ELEMENT_H */
|