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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_frame.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
static const PetArea PET_AREAS[6] = {
PET_CONVERSATION, PET_INVENTORY, PET_REMOTE,
PET_ROOMS, PET_REAL_LIFE, PET_STARFIELD
};
CPetFrame::CPetFrame() : CPetSection() {
}
bool CPetFrame::setup(CPetControl *petControl) {
if (setPetControl(petControl))
return reset();
return false;
}
bool CPetFrame::reset() {
if (_petControl) {
_background.reset("PetBackground", _petControl, MODE_UNSELECTED);
_modeBackground.reset("PetModeBackground", _petControl, MODE_UNSELECTED);
for (int idx = 0; idx < 5; ++idx) {
CString resName = Common::String::format("PetMode%d", idx + 1);
_modeButtons[idx].reset(resName, _petControl, MODE_SELECTED);
}
for (int idx = 0; idx < 6; ++idx) {
CString resName = Common::String::format("3Pettitle%d", idx + 1);
_titles[idx].reset(resName, _petControl, MODE_UNSELECTED);
}
for (int idx = 0; idx < TOTAL_GLYPHS; ++idx) {
CString resName = Common::String::format("PetIndent%d", idx + 1);
_squares[idx].reset(resName, _petControl, MODE_UNSELECTED);
}
}
return true;
}
bool CPetFrame::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
for (int idx = 0; idx < 5; ++idx) {
if (_modeButtons[idx].MouseButtonUpMsg(msg->_mousePos)) {
_petControl->setArea(PET_AREAS[idx]);
resetArea();
_modeButtons[idx].setMode(MODE_SELECTED);
return true;
}
}
return false;
}
bool CPetFrame::isValid(CPetControl *petControl) {
bool result = setPetControl(petControl);
if (result) {
_modeButtons[PET_AREAS[0]].setMode(MODE_UNSELECTED);
_modeButtons[PET_AREAS[4]].setMode(MODE_SELECTED);
}
return result;
}
void CPetFrame::postLoad() {
reset();
}
bool CPetFrame::setPetControl(CPetControl *petControl) {
if (petControl) {
_petControl = petControl;
// Set the bounds of the individual elements
_background.setBounds(Rect(20, 350, 620, 480));
_modeBackground.setBounds(Rect(590, 365, 611, 467));
// Squares used for holding glyphs in various tabs
Rect r(35, 373, 91, 429);
for (int idx = 0, xp = 0; idx < TOTAL_GLYPHS; ++idx, xp += 70) {
_squares[idx].setBounds(r);
_squares[idx].translate(xp, 0);
}
// Draw the mode buttons vertically on the right edge of the PET
r = Rect(590, 365, 606, 381);
const int YLIST[] = { 7, 27, 45, 66, 84 };
for (int idx = 0; idx < 5; ++idx) {
_modeButtons[idx].setBounds(r);
_modeButtons[idx].translate(4, YLIST[idx]);
}
_modeButtons[PET_AREAS[0]].setMode(MODE_SELECTED);
const int XLIST[] = { 73, 54, 85, 109, 38, 71 };
for (int idx = 0; idx < 6; ++idx) {
_titles[idx].setBounds(Rect(0, 0, 110, 11));
_titles[idx].translate(600 - XLIST[idx], 471);
}
}
return true;
}
void CPetFrame::setArea(PetArea newArea) {
resetArea();
if (newArea < PET_TRANSLATION)
_modeButtons[PET_AREAS[newArea]].setMode(MODE_SELECTED);
}
void CPetFrame::resetArea() {
for (int idx = 0; idx < 6; ++idx)
_modeButtons[idx].setMode(MODE_UNSELECTED);
}
void CPetFrame::drawFrame(CScreenManager *screenManager) {
_background.draw(screenManager);
_modeBackground.draw(screenManager);
for (int idx = 0; idx < 5; ++idx)
_modeButtons[idx].draw(screenManager);
_titles[_petControl->_currentArea].draw(screenManager);
}
void CPetFrame::drawSquares(CScreenManager *screenManager, int count) {
count = CLIP(count, 0, TOTAL_GLYPHS);
for (int idx = 0; idx < count; ++idx)
_squares[idx].draw(screenManager);
}
} // End of namespace Titanic
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