blob: d8924e83d359eb4e227908bad5091028b70d159e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_FRAME_H
#define TITANIC_PET_FRAME_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_gfx_element.h"
namespace Titanic {
/**
* This implements the frame and background for the PET display.
* This includes the area buttons and title
*/
class CPetFrame : public CPetSection {
private:
CPetGfxElement _modeButtons[6];
CPetGfxElement _titles[6];
CPetGfxElement _modeBackground;
CPetGfxElement _val2;
CPetGfxElement _val3;
CPetGfxElement _background;
CPetGfxElement _squares[7];
private:
/**
* Called to set the owning PET instance and set some initial state
*/
bool setPetControl(CPetControl *petControl);
public:
CPetFrame();
/**
* Sets up the section
*/
virtual bool setup(CPetControl *petControl);
/**
* Sets up the section
*/
virtual bool reset();
/**
* Handles mouse down messages
*/
virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; }
/**
* Returns true if the object is in a valid state
*/
virtual bool isValid(CPetControl *petControl);
/**
* Called after a game has been loaded
*/
virtual void postLoad();
/**
* Called when the current PET area changes
*/
void setArea(PetArea newArea);
/**
* Reset the currently selected area
*/
void resetArea();
/**
* Draws the PET frame
*/
void drawFrame(CScreenManager *screenManager);
/**
* Draws the indent
*/
void drawSquares(CScreenManager *screenManager, int count);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_FRAME_H */
|