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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_FRAME_H
#define TITANIC_PET_FRAME_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_gfx_element.h"
namespace Titanic {
/**
* This implements the frame and background for the PET display.
* This includes the area buttons and title
*/
class CPetFrame : public CPetSection {
private:
Common::Array<PetArea> _petAreas;
Common::Array<CPetGfxElement> _modeButtons;
CPetGfxElement _titles[7];
CPetGfxElement _modeBackground;
CPetGfxElement _val2;
CPetGfxElement _val3;
CPetGfxElement _background;
CPetGfxElement _squares[7];
private:
/**
* Called to set the owning PET instance and set some initial state
*/
bool setPetControl(CPetControl *petControl);
public:
CPetFrame();
/**
* Sets up the section
*/
virtual bool setup(CPetControl *petControl);
/**
* Sets up the section
*/
virtual bool reset();
/**
* Handles mouse down messages
*/
virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; }
/**
* Returns true if the object is in a valid state
*/
virtual bool isValid(CPetControl *petControl);
/**
* Called after a game has been loaded
*/
virtual void postLoad();
/**
* Called when the current PET area changes
*/
void setArea(PetArea newArea);
/**
* Reset the currently selected area
*/
void resetArea();
/**
* Draws the PET frame
*/
void drawFrame(CScreenManager *screenManager);
/**
* Draws the indent
*/
void drawSquares(CScreenManager *screenManager, int count);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_FRAME_H */
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