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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_GFX_ELEMENT_H
#define TITANIC_PET_GFX_ELEMENT_H
#include "titanic/pet_control/pet_element.h"
namespace Titanic {
class CPetGfxElement: public CPetElement {
public:
CGameObject *_object0;
CGameObject *_object1;
CGameObject *_object2;
public:
CPetGfxElement() : CPetElement(), _object0(nullptr), _object1(nullptr),
_object2(nullptr) {}
/**
* Setup the element
*/
virtual void setup(PetElementMode mode, const CString &name,
CPetControl *petControl);
/**
* Reset the element
*/
virtual void reset(const CString &name, CPetControl *petControl, PetElementMode mode);
/**
* Draw the item
*/
virtual void draw(CScreenManager *screenManager);
/**
* Draw the item
*/
virtual void draw(CScreenManager *screenManager, const Common::Point &destPos);
/**
* Get the bounds for the element
*/
virtual void getBounds(Rect *rect);
/**
* Get the game object associated with this item
*/
virtual CGameObject *getObject() const;
};
} // End of namespace Titanic
#endif /* TITANIC_PET_GFX_ELEMENT_H */
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