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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_glyphs.h"
namespace Titanic {
void CPetGlyph::setOwner(CPetControl *petControl, CPetGlyphs *owner) {
_element.setBounds(Rect(0, 0, 52, 50));
_owner = owner;
}
void CPetGlyph::translateDraw(CScreenManager *screenManager, int deltaX, int deltaY) {
_element.translate(deltaX, deltaY);
_element.draw(screenManager);
_element.translate(-deltaX, -deltaY);
}
void CPetGlyph::proc14() {
warning("TODO: CPetGlyph::proc14");
}
bool CPetGlyph::translateContains(const Point &delta, const Point &pt) {
translate(delta);
bool result = _element.contains2(pt);
translateBack(delta);
return result;
}
/*------------------------------------------------------------------------*/
void CPetGlyphs::clear() {
fn1(-1);
destroyContents();
_field10 = 0;
}
void CPetGlyphs::proc8() {
error("TODO");
}
void CPetGlyphs::setup() {
warning("TODO: CPetGlyphs::setup");
}
void CPetGlyphs::proc10() {
error("TODO");
}
void CPetGlyphs::proc11() {
error("TODO");
}
void CPetGlyphs::draw(CScreenManager *screenManager) {
warning("TODO: CPetGlyphs::draw");
}
void CPetGlyphs::fn1(int val) {
warning("TODO: CPetGlyphs::fn1");
}
} // End of namespace Titanic
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