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path: root/engines/titanic/pet_control/pet_inventory.cpp
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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/pet_control/pet_inventory.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/carry/carry.h"
#include "titanic/titanic.h"

namespace Titanic {

CPetInventory::CPetInventory() : CPetSection(),
		_movie(nullptr), _field290(false), _field294(0), _field298(0) {
	for (int idx = 0; idx < TOTAL_ITEMS; ++idx) {
		_itemBackgrounds[idx] = _itemGlyphs[idx] = nullptr;
	}
}

bool CPetInventory::setup(CPetControl *petControl) {
	return setPetControl(petControl) && reset();
}

bool CPetInventory::reset() {
	_items.reset();
	_text.setup();

	// TODO
	return true;
}

void CPetInventory::draw(CScreenManager *screenManager) {
	_petControl->drawSquares(screenManager, 7);
	_items.draw(screenManager);
	_text.draw(screenManager);
}

Rect CPetInventory::getBounds() { 
	return _movie ? _movie->getBounds() : Rect();
}

CGameObject *CPetInventory::dragEnd(const Point &pt) const {
	warning("TODO: CPetInventory::dragEnd");
	return nullptr;
}

bool CPetInventory::isValid(CPetControl *petControl) {
	setPetControl(petControl);
	return true;
}

void CPetInventory::load(SimpleFile *file, int param) {
	_field298 = file->readNumber();
}

void CPetInventory::postLoad() {
	reset();
	_field290 = 1;
	itemsChanged();
	_field290 = 0;
}

void CPetInventory::save(SimpleFile *file, int indent) const {
	file->writeNumberLine(_field298, indent);
}

void CPetInventory::enter(PetArea oldArea) {
	_items.enter();
}

void CPetInventory::leave() {
	_items.leave();
}

CGameObject *CPetInventory::getBackground(int index) const {
	return (index >= 0 && index < 46) ? _itemBackgrounds[index] : nullptr;
}

bool CPetInventory::setPetControl(CPetControl *petControl) {
	if (!petControl)
		return false;

	_petControl = petControl;
	_items.setup(7,  this);
	_items.setFlags(28);

	Rect tempRect(0, 0, 52, 52);
	for (uint idx = 0; idx < TOTAL_ITEMS; ++idx) {
		if (!g_vm->_itemNames[idx].empty()) {
			CString name = "3Pet" + g_vm->_itemNames[idx];
			_itemBackgrounds[idx] = petControl->getHiddenObject(name);
		}

		if (!g_vm->_itemObjects[idx].empty()) {
			_itemGlyphs[idx] = petControl->getHiddenObject(g_vm->_itemObjects[idx]);
		}
	}

	tempRect = Rect(0, 0, 580, 15);
	tempRect.translate(32, 445);
	_text.setBounds(tempRect);
	_text.setHasBorder(false);

	return true;
}

void CPetInventory::change(CCarry *item) {
	if (item) {
		CInventoryGlyphAction action(item, ACTION_CHANGE);
		_items.change(&action);
	}
}

void CPetInventory::itemRemoved(CCarry *item) {
	if (item) {
		CInventoryGlyphAction action(item, ACTION_REMOVED);
		_items.change(&action);
	}
}

void CPetInventory::itemsChanged() {
	_items.clear();

	CGameObject *item = _petControl->getFirstObject();
	while (item) {
		CPetInventoryGlyph *glyph = new CPetInventoryGlyph();
		glyph->setup(_petControl, &_items);
		glyph->setItem(item, _field290);

		_items.push_back(glyph);
		item = _petControl->getNextObject(item);
	}
}

void CPetInventory::highlightItem(CGameObject *item) {
	int itemIndex = getItemIndex(item);
	_items.highlight(itemIndex);
}

int CPetInventory::getItemIndex(CGameObject *item) const {
	int index = 0;
	for (CGameObject *obj = _petControl->getFirstObject(); obj && obj != item;
			++index, obj = _petControl->getNextObject(obj)) {
	}

	return index;
}

CGameObject *CPetInventory::getImage(int index) {
	if (index >= 0 && index < 46) {
		int offset = index - 20;
		int bits = 0;
		switch (offset) {
		case 0:
			bits = 4;
			break;
		case 1:
			bits = 8;
			break;
		case 2:
			bits = 1;
			break;
		case 23:
			bits = 2;
			break;
		case 36:
			bits = 32;
			break;
		case 39:
			bits = 16;
			break;
		default:
			break;
		}

		if (!(bits & _field298)) {
			_field298 = bits | _field298;
			return _itemGlyphs[index];
		}
	}
	
	return nullptr;
}

void CPetInventory::setMovie(CGameObject *movie, int flag) {
	if (_movie)
		_movie->stopMovie();
	_movie = movie;

	if (_movie) {
		if (flag)
			_movie->playMovie(0, 14, 1);
		else
			_movie->playMovie(0);
	}
}

} // End of namespace Titanic