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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_INVENTORY_GLYPHS_H
#define TITANIC_PET_INVENTORY_GLYPHS_H
#include "titanic/carry/carry.h"
#include "titanic/pet_control/pet_glyphs.h"
#include "titanic/support/screen_manager.h"
namespace Titanic {
class CPetInventoryGlyph : public CPetGlyph {
private:
/**
* Populate the details for an item
*/
int populateItem(CGameObject *item, int val);
int subMode(CGameObject *item, int val);
public:
CGameObject *_item;
int _field34;
CGameObject *_background;
CGameObject *_image;
public:
CPetInventoryGlyph() : _item(nullptr), _field34(0),
_background(nullptr), _image(nullptr) {}
CPetInventoryGlyph(CCarry *item, int val) : _item(item),
_field34(val), _background(nullptr), _image(nullptr) {}
/**
* Set the inventory item
*/
void setItem(CGameObject *item, int val);
/**
* Returns the object associated with the glyph
*/
virtual CGameObject *getObjectAt() { return _item; }
/**
* Does a processing action on the glyph
*/
virtual bool doAction(CGlyphAction *action);
};
class CInventoryGlyphAction : public CGlyphAction {
public:
CGameObject *_item;
public:
CInventoryGlyphAction(CGameObject *item, GlyphActionMode mode) :
CGlyphAction(mode), _item(item) {}
};
class CPetInventoryGlyphs : public CPetGlyphs {
friend class CPetInventoryGlyph;
private:
CGameObject *getBackground(int index);
public:
/**
* Do an action on the glyphs
*/
bool doAction(CInventoryGlyphAction *item);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_INVENTORY_GLYPHS_H */
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