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/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_PET_INVENTORY_GLYPHS_H
#define TITANIC_PET_INVENTORY_GLYPHS_H

#include "titanic/carry/carry.h"
#include "titanic/pet_control/pet_glyphs.h"
#include "titanic/support/screen_manager.h"

namespace Titanic {

class CPetInventoryGlyph : public CPetGlyph {
private:
	/**
	 * Populate the details for an item
	 */
	int populateItem(CGameObject *item, bool isLoading);

	int subMode(CGameObject *item, bool isLoading);

	/**
	 * Start any movie for the background
	 */
	void startBackgroundMovie();

	/**
	 * Start any movie for the foreground item
	 */
	void startForegroundMovie();

	/**
	 * Stop any previously started foreground or background movie
	 */
	void stopMovie();

	/**
	 * Reposition the inventory item
	 */
	void reposition(const Point &pt);
public:
	CGameObject *_item;
	int _field34;
	CGameObject *_background;
	CGameObject *_image;
public:
	CPetInventoryGlyph() : _item(nullptr), _field34(1),
		_background(nullptr), _image(nullptr) {}
	CPetInventoryGlyph(CCarry *item, int val) : _item(item),
		_field34(val), _background(nullptr), _image(nullptr) {}

	/**
	 * Called when the PET area is entered
	 */
	virtual void enter();

	/**
	 * Called when the PET area is left
	 */
	virtual void leave();

	/**
	 * Draw the glyph at a specified position
	 */
	virtual void drawAt(CScreenManager *screenManager, const Point &pt, bool isHighlighted);

	/**
	 * Unhighlight any currently highlighted element
	 */
	virtual void unhighlightCurrent();

	/**
	 * Highlight any currently highlighted element
	 */
	virtual void highlightCurrent(const Point &pt);

	/**
	 * Glyph has been shifted to be first visible one
	 */
	virtual void glyphFocused(const Point &topLeft, bool flag);

	/**
	 * Called when a glyph drag starts
	 */
	virtual bool dragGlyph(const Point &topLeft, CMouseDragStartMsg *msg);

	/**
	 * Returns the tooltip text for when the glyph is selected
	 */
	virtual void getTooltip(CPetText *text);

	/**
	 * Return whether the glyph is currently valid
	 */
	virtual bool isValid() const { return _item && _background; }

	/**
	 * Returns the object associated with the glyph
	 */
	virtual CGameObject *getObjectAt() { return _item; }

	/**
	 * Does a processing action on the glyph
	 */
	virtual bool doAction(CGlyphAction *action);

	/**
	 * Set the inventory item
	 */
	void setItem(CGameObject *item, bool isLoading);
};

class CInventoryGlyphAction : public CGlyphAction {
public:
	CGameObject *_item;
public:
	CInventoryGlyphAction(CGameObject *item, GlyphActionMode mode) :
		CGlyphAction(mode), _item(item) {}
};

class CPetInventoryGlyphs : public CPetGlyphs {
	friend class CPetInventoryGlyph;
private:
	CGameObject *getBackground(int index);
public:
	/**
	 * Do an action on the glyphs
	 */
	bool doAction(CInventoryGlyphAction *item);
};

} // End of namespace Titanic

#endif /* TITANIC_PET_INVENTORY_GLYPHS_H */