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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_load.h"
#include "titanic/core/project_item.h"
#include "titanic/game_manager.h"
#include "titanic/main_game_window.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/titanic.h"
namespace Titanic {
bool CPetLoad::reset() {
CPetLoadSave::reset();
CPetControl *pet = getPetControl();
if (pet) {
setName("PetLoad", pet);
_btnLoadSave.reset("PetLoadOut", pet, MODE_UNSELECTED);
_btnLoadSave.reset("PetLoadIn", pet, MODE_SELECTED);
}
return true;
}
bool CPetLoad::MouseButtonUpMsg(const Point &pt) {
if (_btnLoadSave.MouseButtonUpMsg(pt)) {
execute();
return true;
} else {
return false;
}
}
void CPetLoad::getTooltip(CTextControl *text) {
text->setText("Load the game.");
}
void CPetLoad::execute() {
CPetControl *pet = getPetControl();
if (_savegameSlotNum >= 0 && _slotInUse[_savegameSlotNum]) {
CMainGameWindow *window = g_vm->_window;
// WORKAROUND: Schedule the savegame to be loaded after frame rendering ends
window->loadGame(_savegameSlotNum);
} else if (pet) {
pet->displayMessage(SELECT_GAME_TO_LOAD);
}
}
} // End of namespace Titanic
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