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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_LOAD_SAVE_H
#define TITANIC_PET_LOAD_SAVE_H
#include "titanic/pet_control/pet_glyphs.h"
#include "titanic/pet_control/pet_text.h"
namespace Titanic {
#define SAVEGAME_SLOTS_COUNT 5
class CPetLoadSave : public CPetGlyph {
private:
/**
* Get the rect area for a given savegame name will be displayed in
*/
Rect getSlotBounds(int index);
/**
* Called when savegame slot highlight changes or the view is reset
*/
void highlightChange();
/**
* Check for whether a slot is under the passed point
*/
bool checkSlotsHighlight(const Point &pt);
/**
* Checks if a point is within a given saveame slot
*/
bool isSlotHighlighted(int index, const Point &pt);
protected:
CPetText _slotNames[SAVEGAME_SLOTS_COUNT];
bool _slotInUse[SAVEGAME_SLOTS_COUNT];
CPetGfxElement _btnLoadSave;
CPetGfxElement _gutter;
static int _savegameSlotNum;
protected:
/**
* Reset the slot names list
*/
void resetSlots();
/**
* Highlight one of the slots
*/
void highlightSlot(int index);
public:
/**
* Setup the glyph
*/
virtual bool setup(CPetControl *petControl, CPetGlyphs *owner);
/**
* Reset the glyph
*/
virtual bool reset();
/**
* Handles any secondary drawing of the glyph
*/
virtual void draw2(CScreenManager *screenManager);
/**
* Called for mouse button down messages
*/
virtual bool MouseButtonDownMsg(const Point &pt);
/**
* Handles keypresses when the glyph is focused
*/
virtual bool KeyCharMsg(int key);
/**
* Resets highlighting on the save slots
*/
virtual void resetSaves() { resetSlots(); }
/**
* Highlights a save slot
*/
virtual void highlightSave(int index) = 0;
/**
* Unhighlight a save slot
*/
virtual void unhighlightSave(int index) = 0;
/**
* Executes the loading or saving
*/
virtual void execute() = 0;
};
} // End of namespace Titanic
#endif
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