aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/pet_control/pet_message.h
blob: 499f274c5446198dace5b1efbb736d8fe6c23d94 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_PET_MESSAGE_H
#define TITANIC_PET_MESSAGE_H

#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_text.h"

namespace Titanic {

class CPetMessage : public CPetSection {
private:
	CPetText _message;
	CPetText _tooltip;
private:
	/**
	 * Setup the control
	 */
	bool setupControl(CPetControl *petControl);
public:
	CPetMessage();

	/**
	 * Sets up the section
	 */
	virtual bool setup(CPetControl *petControl);
	
	/**
	 * Reset the section
	 */
	virtual bool reset() { return true; }

	/**
	 * Draw the section
	 */
	virtual void draw(CScreenManager *screenManager);
	
	/**
	 * Following are handlers for the various messages that the PET can
	 * pass onto the currently active section/area
	 */
	virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return false; }
	virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg) { return false; }

	/**
	 * Returns true if the object is in a valid state
	 */
	virtual bool isValid(CPetControl *petControl) {
		return setupControl(petControl);
	}

	/**
	 * Load the data for the class from file
	 */
	virtual void load(SimpleFile *file, int param) {}

	/**
	 * Called after a game has been loaded
	 */
	virtual void postLoad() { reset(); }

	/**
	 * Save the data for the class to file
	 */
	virtual void save(SimpleFile *file, int indent) {}

	/**
	 * Get a reference to the tooltip text associated with the section
	 */
	virtual CPetText *getText() { return &_tooltip; }

};

} // End of namespace Titanic

#endif /* TITANIC_PET_MESSAGE_H */