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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_quit.h"
#include "titanic/pet_control/pet_control.h"
#include "titanic/pet_control/pet_real_life.h"
#include "titanic/support/rect.h"
#include "titanic/game_manager.h"
namespace Titanic {
bool CPetQuit::setup(CPetControl *petControl, CPetGlyphs *owner) {
CPetGlyph::setup(petControl, owner);
Rect tempRect(0, 0, 280, 16);
tempRect.moveTo(322, 407);
_text.setBounds(tempRect);
_text.resize(3);
_text.setHasBorder(false);
_text.setup();
Rect btnRect(0, 0, 68, 52);
btnRect.moveTo(496, 388);
_btnYes.setBounds(btnRect);
return true;
}
bool CPetQuit::reset() {
CPetControl *pet = getPetControl();
if (!pet)
return false;
setName("PetExit", pet);
uint col = getPetSection()->getColor(0);
_text.setText("Are you sure you want to quit?");
_text.setLineColor(0, col);
_btnYes.reset("PetQuitOut", pet, MODE_UNSELECTED);
_btnYes.reset("PetQuitIn", pet, MODE_SELECTED);
return true;
}
void CPetQuit::draw2(CScreenManager *screenManager) {
_text.draw(screenManager);
_btnYes.draw(screenManager);
}
bool CPetQuit::MouseButtonDownMsg(const Point &pt) {
return !_btnYes.MouseButtonDownMsg(pt);
}
bool CPetQuit::MouseButtonUpMsg(const Point &pt) {
CPetControl *pet = getPetControl();
if (_btnYes.MouseButtonUpMsg(pt) && pet) {
CGameManager *gameManager = pet->getGameManager();
if (gameManager)
gameManager->_gameState._quitGame = true;
return true;
} else {
return false;
}
}
void CPetQuit::getTooltip(CTextControl *text) {
text->setText("Quit the game.");
}
} // End of namespace Titanic
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