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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_REAL_LIFE_H
#define TITANIC_PET_REAL_LIFE_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_glyphs.h"
#include "titanic/gfx/text_control.h"
namespace Titanic {
class CPetSaveGlyphs : public CPetGlyphs {
};
class CPetRealLife : public CPetSection {
private:
CPetGlyphs _glyphs;
CTextControl _text;
private:
/**
* Does setup
*/
bool setupControl(CPetControl *petControl);
/**
* Adds one of the four button glyphs for display
*/
void addButton(CPetGlyph *glyph);
public:
virtual ~CPetRealLife() {}
/**
* Sets up the section
*/
virtual bool setup(CPetControl *petControl);
/**
* Reset the section
*/
virtual bool reset();
/**
* Draw the section
*/
virtual void draw(CScreenManager *screenManager);
/**
* Get the bounds for the section
*/
virtual Rect getBounds() const { return Rect(); }
/**
* Following are handlers for the various messages that the PET can
* pass onto the currently active section/area
*/
virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
virtual bool MouseDragStartMsg(CMouseDragStartMsg *msg);
virtual bool MouseDragMoveMsg(CMouseDragMoveMsg *msg);
virtual bool MouseDragEndMsg(CMouseDragEndMsg *msg);
virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
virtual bool KeyCharMsg(CKeyCharMsg *msg);
virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg);
/**
* Returns item a drag-drop operation has dropped on, if any
*/
virtual CGameObject *dragEnd(const Point &pt) const { return nullptr; }
/**
* Returns true if the object is in a valid state
*/
virtual bool isValid(CPetControl *petControl);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file, int param) {}
/**
* Called after a game has been loaded
*/
virtual void postLoad();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) {}
/**
* Called when a section is switched to
*/
virtual void enter(PetArea oldArea);
/**
* Called when a section is being left, to switch to another area
*/
virtual void leave();
/**
* Called when a new room is entered
*/
virtual void enterRoom(CRoomItem *room) {}
/**
* Get a reference to the tooltip text associated with the section
*/
virtual CTextControl *getText() { return &_text; }
/**
* Handles updates to the sound levels
*/
void syncSoundSettings();
};
} // End of namespace Titanic
#endif /* TITANIC_PET_REAL_LIFE_H */
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