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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_REMOTE_H
#define TITANIC_PET_REMOTE_H
#include "common/array.h"
#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_glyphs.h"
#include "titanic/pet_control/pet_remote_glyphs.h"
#include "titanic/pet_control/pet_text.h"
namespace Titanic {
class CPetRemote : public CPetSection {
private:
CPetRemoteGlyphs _items;
CPetGfxElement _onOff;
CPetGfxElement _up;
CPetGfxElement _down;
CPetGfxElement _left;
CPetGfxElement _right;
CPetGfxElement _top;
CPetGfxElement _bottom;
CPetGfxElement _action;
CPetGfxElement _send;
CPetGfxElement _receive;
CPetGfxElement _call;
CPetText _text;
private:
/**
* Setup the control
*/
bool setupControl(CPetControl *petControl);
/**
* Get the current room
*/
CRoomItem *getRoom() const;
/**
* Return a highlight index
*/
int getHighlightIndex(RemoteGlyph val);
/**
* Return the index of a room name in the master room names list
*/
int roomIndexOf(const CString &name);
/**
* Return a list of remote action glyph indexes for a given room
*/
void getRemoteData(int roomIndex, Common::Array<uint> &indexes);
/**
* Clear the list of rooms glyphs
*/
void clearGlyphs() { _items.clear(); }
/**
* Load the room glyphs
*/
bool loadGlyphs(const Common::Array<uint> &indexes);
/**
* Load a single room glyph
*/
bool loadGlyph(int glyphIndex);
public:
CPetRemote();
/**
* Sets up the section
*/
virtual bool setup(CPetControl *petControl);
/**
* Reset the section
*/
virtual bool reset();
/**
* Draw the section
*/
virtual void draw(CScreenManager *screenManager);
/**
* Following are handlers for the various messages that the PET can
* pass onto the currently active section/area
*/
virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
virtual bool MouseDoubleClickMsg(CMouseDoubleClickMsg *msg);
virtual bool VirtualKeyCharMsg(CVirtualKeyCharMsg *msg);
/**
* Returns true if the object is in a valid state
*/
virtual bool isValid(CPetControl *petControl);
/**
* Called after a game has been loaded
*/
virtual void postLoad();
/**
* Called when a section is switched to
*/
virtual void enter(PetArea oldArea);
/**
* Called when a new room is entered
*/
virtual void enterRoom(CRoomItem *room);
/**
* Get a reference to the tooltip text associated with the section
*/
virtual CPetText *getText();
/**
* Get an element from the section by a designated Id
*/
virtual CPetGfxElement *getElement(uint id);
virtual void proc38(int val);
/**
* Generates a PET message
*/
void generateMessage(RemoteMessage msgNum, const CString &name, int num);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_REMOTE_H */
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