aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/pet_control/pet_rooms_glyphs.h
blob: e10eafcd603fe09affe4a49d01761acbb4776b47 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef TITANIC_PET_ROOMS_GLYPHS_H
#define TITANIC_PET_ROOMS_GLYPHS_H

#include "titanic/pet_control/pet_glyphs.h"
#include "titanic/game_location.h"

namespace Titanic {

class SimpleFile;

enum RoomGlyphMode {
	RGM_UNASSIGNED = 0, RGM_ASSIGNED_ROOM = 1, RGM_PREV_ASSIGNED_ROOM = 2
};

class CPetRoomsGlyph : public CPetGlyph {
private:
	uint _roomFlags;
	uint _mailFlag;
	RoomGlyphMode _mode;
	CGameObject *_chevLeftOnDim;
	CGameObject *_chevLeftOffDim;
	CGameObject *_chevLeftOnLit;
	CGameObject *_chevLeftOffLit;
	CGameObject *_chevRightOnDim;
	CGameObject *_chevRightOffDim;
	CGameObject *_chevRightOnLit;
	CGameObject *_chevRightOffLit;
private:
	/**
	 * Find the selected button under the given point, based on the buttons
	 * starting at a designated top/left position
	 */
	int getSelection(const Point &topLeft, const Point &pt);

	/**
	 * Draws the objects
	 */
	void drawObjects(uint flags, const Point &pt, CScreenManager *screenManager);
public:
	CPetRoomsGlyph();
	CPetRoomsGlyph(uint flags);

	/**
	 * Setup the glyph
	 */
	virtual bool setup(CPetControl *petControl, CPetGlyphs *owner);

	/**
	 * Draw the glyph at a specified position
	 */
	virtual void drawAt(CScreenManager *screenManager, const Point &pt, bool isHighlighted);

	/**
	 * Handles any secondary drawing of the glyph
	 */
	virtual void draw2(CScreenManager *screenManager) {}

	/**
	 * Selects a glyph
	 */
	virtual void selectGlyph(const Point &topLeft, const Point &pt);

	/**
	 * Called when a glyph drag starts
	 */
	virtual bool dragGlyph(const Point &topLeft, CMouseDragStartMsg *msg);

	/**
	 * Returns the tooltip text for when the glyph is selected
	 */
	virtual void getTooltip(CTextControl *text);

	/**
	 * Saves the data for the glyph
	 */
	virtual void saveGlyph(SimpleFile *file, int indent);

	virtual bool proc33(CPetGlyph *glyph);

	/**
	 * Loads flags for the glyph
	 */
	virtual void loadFlags(SimpleFile *file, int val);

	/**
	 * Set the room flags for the glyph
	 */
	void setRoomFlags(uint flags) { _roomFlags = flags; }

	/**
	 * Get the room flags for the glyph
	 */
	uint getRoomFlags() const { return _roomFlags; }

	/**
	 * Set mail status flag
	 */
	void setFlag(uint val) { _mailFlag = val; }

	/**
	 * Sets the mode of the glyph
	 */
	void setMode(RoomGlyphMode mode) { _mode = mode; }

	/**
	 * Change the current class
	 */
	void changeClass(PassengerClass newClassNum);

	/**
	 * Returns true if the room is either currently or previously assigned
	 */
	bool isAssigned() const { return _mode != RGM_UNASSIGNED; }

	/**
	 * Returns true if the room is the one currently assigned to the player
	 */
	bool isCurrentlyAssigned() const { return _mode == RGM_ASSIGNED_ROOM; }

	/**
	 * Returns true if the room was previously assigned to the player
	 */
	bool isPreviouslyAssigned() const { return _mode == RGM_PREV_ASSIGNED_ROOM; }
};

class CPetRoomsGlyphs : public CPetGlyphs {
private:
public:
	/**
	 * Save the list
	 */
	void saveGlyphs(SimpleFile *file, int indent);

	/**
	 * Returns the glyph for hte player's assigned room
	 */
	CPetRoomsGlyph *findAssignedRoom() const;

	/**
	 * Finds a glyph in the list by it's room flags
	 */
	CPetRoomsGlyph *findGlyphByFlags(uint flags) const;

	/**
	 * Returns true if there's a glyph in the list with a given room flags
	 */
	bool hasFlags(uint flags) const { return findGlyphByFlags(flags) != nullptr; }
};

} // End of namespace Titanic

#endif /* TITANIC_PET_ROOMS_GLYPHS_H */