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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_ROOMS_GLYPHS_H
#define TITANIC_PET_ROOMS_GLYPHS_H
#include "titanic/pet_control/pet_glyphs.h"
namespace Titanic {
class CPetRoomsGlyph : public CPetGlyph {
protected:
int _field34;
int _field38;
int _field3C;
CGameObject *_field40;
CGameObject *_field44;
CGameObject *_field48;
CGameObject *_field4C;
CGameObject *_field50;
CGameObject *_field54;
CGameObject *_field58;
CGameObject *_field5C;
public:
CPetRoomsGlyph();
void set34(int val);
void set38(int val);
/**
* Setup the glyph
*/
virtual bool setup(CPetControl *petControl, CPetGlyphs *owner);
/**
* Draw the glyph at a specified position
*/
virtual void drawAt(CScreenManager *screenManager, const Point &pt);
/**
* Handles any secondary drawing of the glyph
*/
virtual void draw2(CScreenManager *screenManager) {}
/**
* Handles mouse button down messages
*/
virtual void MouseButtonDownMsg(const Point &pt);
virtual int proc29(const Point &pt);
virtual void proc32();
virtual int proc33();
virtual void proc39();
};
class CPetRoomsGlyphs : public CPetGlyphs {
};
} // End of namespace Titanic
#endif /* TITANIC_PET_ROOMS_GLYPHS_H */
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