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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_ROOMS_GLYPHS_H
#define TITANIC_PET_ROOMS_GLYPHS_H
#include "titanic/pet_control/pet_glyphs.h"
#include "titanic/support/simple_file.h"
namespace Titanic {
enum RoomGlyphMode {
RGM_UNASSIGNED = 0, RGM_ASSIGNED_ROOM = 1, RGM_PREV_ASSIGNED_ROOM = 2
};
class CPetRoomsGlyph : public CPetGlyph {
private:
uint _roomFlags;
int _field38;
RoomGlyphMode _mode;
CGameObject *_object0;
CGameObject *_object1;
CGameObject *_object2;
CGameObject *_object3;
CGameObject *_object4;
CGameObject *_object5;
CGameObject *_object6;
CGameObject *_object7;
private:
/**
* Find the selected button under the given point, based on the buttons
* starting at a designated top/left position
*/
int getSelection(const Point &topLeft, const Point &pt);
/**
* Draws the objects
*/
void drawObjects(uint flags, const Point &pt, CScreenManager *screenManager);
public:
CPetRoomsGlyph();
CPetRoomsGlyph(uint flags);
/**
* Setup the glyph
*/
virtual bool setup(CPetControl *petControl, CPetGlyphs *owner);
/**
* Draw the glyph at a specified position
*/
virtual void drawAt(CScreenManager *screenManager, const Point &pt, bool isHighlighted);
/**
* Handles any secondary drawing of the glyph
*/
virtual void draw2(CScreenManager *screenManager) {}
/**
* Selects a glyph
*/
virtual void selectGlyph(const Point &topLeft, const Point &pt);
/**
* Called when a glyph drag starts
*/
virtual bool dragGlyph(const Point &topLeft, CMouseDragStartMsg *msg);
/**
* Returns the tooltip text for when the glyph is selected
*/
virtual void getTooltip(CPetText *text);
virtual void save2(SimpleFile *file, int indent) const;
virtual bool proc33(CPetGlyph *glyph);
/**
* Loads flags for the glyph
*/
virtual void loadFlags(SimpleFile *file, int val);
/**
* Set the room flags for the glyph
*/
void setRoomFlags(uint flags) { _roomFlags = flags; }
/**
* Get the room flags for the glyph
*/
uint getRoomFlags() const { return _roomFlags; }
void set38(int val) { _field38 = val; }
/**
* Sets the mode of the glyph
*/
void setMode(RoomGlyphMode mode) { _mode = mode; }
void changeLocation(int newClassNum);
/**
* Returns true if the room is either currently or previously assigned
*/
bool isAssigned() const { return _mode != RGM_UNASSIGNED; }
/**
* Returns true if the room is the one currently assigned to the player
*/
bool isCurrentlyAssigned() const { return _mode == RGM_ASSIGNED_ROOM; }
/**
* Returns true if the room was previously assigned to the player
*/
bool isPreviouslyAssigned() const { return _mode == RGM_PREV_ASSIGNED_ROOM; }
};
class CPetRoomsGlyphs : public CPetGlyphs {
private:
public:
/**
* Save the list
*/
void save2(SimpleFile *file, int indent) const;
/**
* Returns the glyph for hte player's assigned room
*/
CPetRoomsGlyph *findAssignedRoom() const;
/**
* Finds a glyph in the list by it's room flags
*/
CPetRoomsGlyph *findGlyphByFlags(uint flags) const;
/**
* Returns true if there's a glyph in the list with a given room flags
*/
bool hasFlags(uint flags) const { return findGlyphByFlags(flags) != nullptr; }
};
} // End of namespace Titanic
#endif /* TITANIC_PET_ROOMS_GLYPHS_H */
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