1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/pet_control/pet_save.h"
#include "titanic/pet_control/pet_control.h"
namespace Titanic {
bool CPetSave::reset() {
CPetLoadSave::reset();
CPetControl *pet = getPetControl();
if (pet) {
setName("PetSave", pet);
_btnLoadSave.reset("PetSaveOut", pet, MODE_UNSELECTED);
_btnLoadSave.reset("PetSaveIn", pet, MODE_SELECTED);
}
return true;
}
void CPetSave::getTooltip(CPetText *text) {
text->setText("Save the game.");
}
void CPetSave::highlightSave(int index) {
warning("TODO: CPetSave::highlightSave");
}
void CPetSave::unhighlightSave(int index) {
warning("TODO: CPetSave::unhighlightSave");
}
void CPetSave::execute() {
warning("TODO: CPetSave::execute");
}
} // End of namespace Titanic
|