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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_SECTION_H
#define TITANIC_PET_SECTION_H
#include "titanic/simple_file.h"
namespace Titanic {
enum PetArea {
PET_INVENTORY = 0, PET_CONVERSATION = 1, PET_REMOTE = 2,
PET_ROOMS = 3, PET_SAVE = 4, PET_5 = 5, PET_6 = 6
};
class CScreenManager;
class CRoomItem;
struct CPetSectionSubData {
int _field0;
int _field4;
int _field8;
int _fieldC;
CPetSectionSubData() : _field0(0), _field4(0), _field8(0),
_fieldC(0) {}
};
class CPetSection {
protected:
int _field4;
public:
CPetSection() : _field4(0) {}
virtual ~CPetSection() {}
virtual int proc1() { return 0; }
virtual int proc2() { return 0; }
virtual void draw(CScreenManager *screenManager) {}
virtual void proc4();
virtual void proc5(int val) {}
virtual int proc6() { return 0; }
virtual int proc7() { return 0; }
virtual int proc8() { return 0; }
virtual int proc9() { return 0; }
virtual int proc10() { return 0; }
virtual int proc11() { return 0; }
virtual int proc12() { return 0; }
virtual int proc13() { return 0; }
virtual int proc14() { return 0; }
virtual int proc15() { return 0; }
virtual void proc16();
/**
* Returns true if the object is in a valid state
*/
virtual bool isValid() const { return false; }
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file, int param) {}
/**
* Called after a game has been loaded
*/
virtual void postLoad() {}
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent) const {}
/**
* Called when a section is switched to
*/
virtual void enter(PetArea oldArea) {}
/**
* Called when a section is being left, to switch to another area
*/
virtual void leave() {}
virtual void proc23() {}
/**
* Called when a new room is entered
*/
virtual void enterRoom(CRoomItem *room) {}
virtual void proc25();
virtual int proc26() { return 0; }
virtual void proc27();
virtual void proc28();
virtual void proc29();
virtual void proc30();
virtual void proc31();
virtual void proc32() {}
virtual void proc33() {}
virtual void proc34() {}
virtual void proc35() {}
virtual void proc36() {}
virtual void proc37() {}
virtual void proc38(int val) {}
};
} // End of namespace Titanic
#endif /* TITANIC_PET_SECTION_H */
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