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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_SLIDER_H
#define TITANIC_PET_SLIDER_H
#include "titanic/support/rect.h"
#include "titanic/support/string.h"
#include "titanic/core/game_object.h"
namespace Titanic {
enum SliderOrientation { ORIENTATION_HORIZONTAL = 1, ORIENTATION_VERTICAL = 2 };
class CPetControl;
class CPetSlider {
private:
int _orientation;
Rect _bounds;
Rect _slidingRect;
int _thumbWidth;
int _thumbHeight;
int _sliderOffset;
bool _thumbFocused;
Rect _dirtyArea;
private:
/**
* Center the center position of the slider's thumb
*/
Point getThumbCentroidPos() const;
/**
* Returns true if the passed point is within the thumb
*/
bool thumbContains(const Point &pt) const;
/**
* Gets the area the slider's thumbnail covers
*/
Rect getThumbRect() const;
/**
* Calculates the slider offset at the specificed position
*/
int calcSliderOffset(const Point &pt) const;
protected:
/**
* Get the position to draw the background at
*/
Point getBackgroundDrawPos();
/**
* Get the position to draw the slider thumbnail at
*/
Point getThumbDrawPos();
/**
* Returns true if the passed point falls within the slider's bounds
*/
bool containsPt(const Point &pt) const { return _bounds.contains(pt); }
public:
CPetSlider();
/**
* Setup the background
*/
virtual void setupBackground(const CString &name, CPetControl *petControl) {}
/**
* Setup the thumb
*/
virtual void setupThumb(const CString &name, CPetControl *petControl) {}
/**
* Setup the background
*/
virtual void setupBackground2(const CString &name, CPetControl *petControl) {}
/**
* Setup the thumb
*/
virtual void setupThumb2(const CString &name, CPetControl *petControl) {}
/**
* Reset the slider
*/
virtual void reset(const CString &name) {}
/**
* Draw the slider
*/
virtual void draw(CScreenManager *screenManager) {}
/**
* Reset the dirty area
*/
virtual Rect clearDirtyArea();
/**
* Checks whether the slider is highlighted
*/
virtual bool checkThumb(const Point &pt);
/**
* Resets the thumb focused flag
*/
virtual bool resetThumbFocus();
virtual void proc10(const Point &pt);
virtual bool proc11() { return true; }
virtual bool proc12(const Point &pt);
virtual bool proc13() { return false; }
virtual bool proc14() { return false; }
virtual bool contains(const Point &pt) const;
/**
* Returns the slider offset in pixels
*/
virtual double getOffsetPixels() const;
/**
* Sets the slider offset
*/
virtual void setSliderOffset(double offset);
/**
* Set a new slider offset in pixels
*/
virtual void setOffsetPixels(int offset);
/**
* Enables a given orientation
*/
void setOrientation(SliderOrientation orientation);
/**
* Set the bounds for the slider
*/
void setBounds(const Rect &r) { _bounds = r; }
/**
* Set the sliding bounds for the slider
*/
void setSlidingBounds(const Rect &r) { _slidingRect = r; }
/**
* Set the size of the slider thumb
*/
void setThumbSize(const Point &pt) {
_thumbWidth = pt.x;
_thumbHeight = pt.y;
}
/**
* Move the slider
*/
void translate(const Point &pt) {
_bounds.translate(pt.x, pt.y);
_slidingRect.translate(pt.x, pt.y);
}
};
class CPetSoundSlider : public CPetSlider {
public:
CGameObject *_background;
CGameObject *_thumb;
public:
CPetSoundSlider() : CPetSlider(), _background(nullptr),
_thumb(0) {}
/**
* Setup the background
*/
virtual void setupBackground(const CString &name, CPetControl *petControl);
/**
* Setup the thumb
*/
virtual void setupThumb(const CString &name, CPetControl *petControl);
/**
* Setup the background
*/
virtual void setupBackground2(const CString &name, CPetControl *petControl);
/**
* Setup the thumb
*/
virtual void setupThumb2(const CString &name, CPetControl *petControl);
/**
* Draw the slider
*/
virtual void draw(CScreenManager *screenManager);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_SLIDER_H */
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