1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_STARFIELD_H
#define TITANIC_PET_STARFIELD_H
#include "titanic/pet_control/pet_section.h"
#include "titanic/pet_control/pet_text.h"
#include "titanic/pet_control/pet_gfx_element.h"
namespace Titanic {
class CPetStarfield : public CPetSection {
private:
CPetGfxElement _imgStarfield;
CPetGfxElement _imgPhoto;
CPetGfxElement _imgStarCtrl;
CPetGfxElement _btnSetDest;
int _btnOffsets[3];
CPetGfxElement _leds[6];
Rect _rect1;
int _field18C;
CPetText _text;
bool _photoOn;
bool _hasReference;
private:
/**
* Setup the control
*/
bool setupControl(CPetControl *petControl);
/**
* Draw a button
*/
void drawButton(int offset, int index, CScreenManager *screenManager);
/**
* Mouse down handling for Nav elements
*/
bool elementsMouseDown(CMouseButtonDownMsg *msg);
bool elementMouseButton(int index, CMouseButtonDownMsg *msg, const Rect &rect);
public:
CPetStarfield();
/**
* Sets up the section
*/
virtual bool setup(CPetControl *petControl);
/**
* Reset the section
*/
virtual bool reset();
/**
* Draw the section
*/
virtual void draw(CScreenManager *screenManager);
/**
* Following are handlers for the various messages that the PET can
* pass onto the currently active section/area
*/
virtual bool MouseButtonDownMsg(CMouseButtonDownMsg *msg);
virtual bool MouseButtonUpMsg(CMouseButtonUpMsg *msg);
/**
* Returns true if the object is in a valid state
*/
virtual bool isValid(CPetControl *petControl);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file, int param);
/**
* Called after a game has been loaded
*/
virtual void postLoad();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Sets the offsets for each of the buttons
*/
void setButtons(int val1, int val2);
/**
* Sets whether the player has the galactic reference material
*/
void setHasReference(bool hasRef) { _hasReference = hasRef; }
/**
* Make the PET as dirty, requiring a redraw
*/
void makePetDirty();
};
} // End of namespace Titanic
#endif /* TITANIC_PET_STARFIELD_H */
|