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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_PET_TEXT_H
#define TITANIC_PET_TEXT_H
#include "common/keyboard.h"
#include "titanic/support/simple_file.h"
#include "titanic/support/screen_manager.h"
#include "titanic/support/text_cursor.h"
namespace Titanic {
class CPetText {
struct ArrayEntry {
CString _line;
CString _rgb;
CString _string3;
};
private:
Common::Array<ArrayEntry> _array;
CString _lines;
bool _stringsMerged;
Rect _bounds;
int _maxCharsPerLine;
int _lineCount;
int _displayEndCharIndex;
int _unused1;
int _unused2;
int _unused3;
int _backR;
int _backG;
int _backB;
int _textR;
int _textG;
int _textB;
int _fontNumber;
int _npcFlag;
int _npcId;
bool _hasBorder;
int _scrollTop;
CTextCursor *_textCursor;
private:
void setupArrays(int count);
void freeArrays();
/**
* Merges the strings in the strings array
*/
void mergeStrings();
/**
* Append text to the current text line
*/
void appendText(const CString &str);
void updateStr3(int lineNum);
/**
* Ensures the Y scrolling for the text is in the valid range
*/
void constrainScrollUp(CScreenManager *screenManager);
/**
* Ensures the Y scrolling for the text is in the valid range
*/
void constrainScrollDown(CScreenManager *screenManager);
/**
* Get the page height for paging up and down
*/
int getPageHeight(CScreenManager *screenManager);
public:
CPetText(uint count = 10);
/**
* Set up the control
*/
void setup();
/**
* Load the data for the control
*/
void load(SimpleFile *file, int param);
/**
* Save the data for the control
*/
void save(SimpleFile *file, int indent);
/**
* Set the bounds for the control
*/
void setBounds(const Rect &bounds) { _bounds = bounds; }
/**
* Sets the flag for whether to draw a frame border around the control
*/
void setHasBorder(bool val) { _hasBorder = val; }
/**
* Draw the control
*/
void draw(CScreenManager *screenManager);
void resize(uint count);
/**
* Returns the text from all the lines as a single string
*/
CString getText() const;
/**
* Set the text
*/
void setText(const CString &str);
/**
* Set text color
*/
void setColor(uint col);
/**
* Set text color
*/
void setColor(byte r, byte g, byte b);
/**
* Set the color for a line
*/
void setLineColor(uint lineNum, byte r, byte g, byte b);
/**
* Gets the text string representing a color encoding
*/
static CString getColorText(byte r, byte g, byte b);
/**
* Set the color for a line
*/
void setLineColor(uint lineNum, uint col);
/**
* Sets the maximum number of characters per line
*/
void setMaxCharsPerLine(int maxChars);
/**
* Delete the last character from the last line
*/
void deleteLastChar();
/**
* Sets the current NPC text is being added for
*/
void setNPC(int npcFlag, int npcId);
/**
* Returns the character index into _lines of the last
* character to be displayed on-screen
*/
int displayEndIndex() const { return _displayEndCharIndex; }
/**
* Scroll the text up
*/
void scrollUp(CScreenManager *screenManager);
/**
* Scroll the text down
*/
void scrollDown(CScreenManager *screenManager);
/**
* Scroll the text up one page
*/
void scrollUpPage(CScreenManager *screenManager);
/**
* Scroll the text down one page
*/
void scrollDownPage(CScreenManager *screenManager);
/**
* Scroll to the top of the text
*/
void scrollToTop(CScreenManager *screenManager);
/**
* Scroll to the bottom of the text
*/
void scrollToBottom(CScreenManager *screenManager);
/**
* Add a line to the text
*/
void addLine(const CString &str);
/**
* Add a line to the text
*/
void addLine(const CString &str, uint color);
/**
* Add a line to the text
*/
void addLine(const CString &str, byte r, byte g, byte b);
/**
* Handles character processing to add or remove characters to
* the current text line
* @returns True if the Enter key was pressed
*/
bool handleKey(char c);
/**
* Attaches the current system cursor to the text control,
* and give it suitable defaults
*/
void showCursor(int mode);
/**
* Removes the cursor attached to the text
*/
void hideCursor();
/**
* Get an NPC Number embedded within on-screen text.
* Used by the PET log to encode which NPC spoke
* @param ident Npc Type. Always passed as 1
* @param startIndex Starting index to scan backwards
* through the log text to find an NPC ident sequence
*/
int getNPCNum(uint ident, uint startIndex);
/**
* Replaces any occurances of line colors that appear in the
* first list with the entry at the same index in the dest list
*/
void remapColors(uint count, uint *srcColors, uint *destColors);
/**
* Set the font number to use
*/
void setFontNumber(int fontNumber);
/**
* Get the width of the text
*/
int getTextWidth(CScreenManager *screenManager);
/**
* Get the required height to draw the text
*/
int getTextHeight(CScreenManager *screenManager);
};
} // End of namespace Titanic
#endif /* TITANIC_PET_TEXT_H */
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