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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_AUDIO_BUFFER_H
#define TITANIC_AUDIO_BUFFER_H
#include "common/array.h"
#include "common/mutex.h"
namespace Titanic {
class CAudioBuffer {
private:
Common::Mutex _mutex;
public:
Common::Array<byte> _buffer;
int _fieldC;
int _field10;
bool _flag;
int _field18;
public:
CAudioBuffer(int bufferSize);
~CAudioBuffer();
void reset();
byte *getDataPtr1();
byte *getDataPtr2();
byte *getPtr1();
byte *getPtr2();
int getC() const { return _fieldC; }
int get10() const { return _field10; }
void setC(int val);
void set10(int val);
void update();
/**
* Enters a critical section
*/
void enterCriticalSection();
/**
* Leave a critical section
*/
void leaveCriticalSection();
};
} // End of namespace Titanic
#endif /* TITANIC_AUDIO_BUFFER_H */
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