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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TITANIC_AUTO_SOUND_PLAYER_H
#define TITANIC_AUTO_SOUND_PLAYER_H
#include "titanic/core/game_object.h"
namespace Titanic {
class CAutoSoundPlayer : public CGameObject {
DECLARE_MESSAGE_MAP;
bool TurnOn(CTurnOn *msg);
bool TurnOff(CTurnOff *msg);
bool SignalObject(CSignalObject *msg);
bool SetVolumeMsg(CSetVolumeMsg *msg);
bool LoadSuccessMsg(CLoadSuccessMsg *msg);
public:
int _unused;
CString _filename;
int _volume;
int _balance;
bool _repeated;
int _soundHandle;
int _stopSeconds;
int _startSeconds;
bool _active;
bool _isVectorSound;
public:
CLASSDEF;
CAutoSoundPlayer();
/**
* Save the data for the class to file
*/
virtual void save(SimpleFile *file, int indent);
/**
* Load the data for the class from file
*/
virtual void load(SimpleFile *file);
};
} // End of namespace Titanic
#endif /* TITANIC_AUTO_SOUND_PLAYER_H */
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