aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/sound/gondolier_song.cpp
blob: 5c967187234f3762a22bb29ef2e44c1e9495ced1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#include "titanic/sound/gondolier_song.h"

namespace Titanic {

BEGIN_MESSAGE_MAP(CGondolierSong, CRoomAutoSoundPlayer)
	ON_MESSAGE(TurnOn)
	ON_MESSAGE(SignalObject)
	ON_MESSAGE(SetVolumeMsg)
	ON_MESSAGE(StatusChangeMsg)
END_MESSAGE_MAP()

void CGondolierSong::save(SimpleFile *file, int indent) {
	file->writeNumberLine(_enabled, indent);
	file->writeNumberLine(_value, indent);
	CRoomAutoSoundPlayer::save(file, indent);
}

void CGondolierSong::load(SimpleFile *file) {
	_enabled = file->readNumber();
	_value = file->readNumber();
	CRoomAutoSoundPlayer::load(file);
}

bool CGondolierSong::TurnOn(CTurnOn *msg) {
	if (_enabled) {
		if (_soundHandle != -1) {
			int volume = _value * _volume / 100;

			if (_startSeconds == -1) {
				_soundHandle = playSound(_filename, volume, _fieldD0, _repeated);
			} else {
				_soundHandle = playSound(_filename, 0, _fieldD0, _repeated);
				setSoundVolume(_soundHandle, _volume, _startSeconds);
			}

			_active = true;
		}
	}

	return true;
}

bool CGondolierSong::SignalObject(CSignalObject *msg) {
	_enabled = false;
	CAutoSoundPlayer::SignalObject(msg);
	return true;
}

bool CGondolierSong::SetVolumeMsg(CSetVolumeMsg *msg) {
	if (_enabled) {
		_volume = msg->_volume;

		if (_soundHandle != -1 && isSoundActive(_soundHandle)) {
			int newVolume = _value * _volume / 100;
			setSoundVolume(_soundHandle, newVolume, msg->_secondsTransition);
		}
	}

	return true;
}

bool CGondolierSong::StatusChangeMsg(CStatusChangeMsg *msg) {
	if (_enabled) {
		_value = CLIP(msg->_newStatus, 0, 100);
		CSetVolumeMsg volumeMsg(_volume, _stopSeconds);
		volumeMsg.execute(this);
	}

	return true;
}

} // End of namespace Titanic