aboutsummaryrefslogtreecommitdiff
path: root/engines/titanic/sound/music_handler.cpp
blob: 9ef5ffaa5ac21c3dfa98b4edcebcdbe91268c39f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/sound/music_handler.h"
#include "titanic/sound/sound_manager.h"
#include "titanic/core/project_item.h"

namespace Titanic {

CMusicHandler::CMusicHandler(CProjectItem *project, CSoundManager *soundManager) :
		_project(project), _soundManager(soundManager),
		_field124(0) {
	Common::fill(&_musicWaves[0], &_musicWaves[4], (CMusicWave *)nullptr);
}

CMusicWave *CMusicHandler::createMusicWave(int waveIndex, int count) {
	switch (waveIndex) {
	case 0:
		_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 2);
		break;
	case 1:
		_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 3);
		break;
	case 2:
		_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 0);
		break;
	case 3:
		_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 1);
		break;
	default:
		return nullptr;
	}

	_musicWaves[waveIndex]->setSize(count);
	return _musicWaves[waveIndex];
}

bool CMusicHandler::isBusy() {
	// TODO
	return false;
}

} // End of namespace Titanic