1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/sound/music_handler.h"
#include "titanic/sound/sound_manager.h"
#include "titanic/core/project_item.h"
namespace Titanic {
CMusicHandler::CMusicHandler(CProjectItem *project, CSoundManager *soundManager) :
_project(project), _soundManager(soundManager), _stopWaves(false),
_soundHandle(-1), _waveFile(nullptr) {
Common::fill(&_musicWaves[0], &_musicWaves[4], (CMusicWave *)nullptr);
}
CMusicHandler::~CMusicHandler() {
stop();
}
CMusicWave *CMusicHandler::createMusicWave(int waveIndex, int count) {
switch (waveIndex) {
case 0:
_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 2);
break;
case 1:
_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 3);
break;
case 2:
_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 0);
break;
case 3:
_musicWaves[waveIndex] = new CMusicWave(_project, _soundManager, 1);
break;
default:
return nullptr;
}
_musicWaves[waveIndex]->setSize(count);
return _musicWaves[waveIndex];
}
bool CMusicHandler::isBusy() {
// TODO
return false;
}
void CMusicHandler::stop() {
if (_waveFile) {
_soundManager->stopSound(_soundHandle);
delete _waveFile;
_waveFile = nullptr;
_soundHandle = -1;
}
for (int idx = 0; idx < 4; ++idx) {
if (_stopWaves && _musicWaves[idx])
_musicWaves[idx]->stop();
}
}
bool CMusicHandler::checkSound(int index) const {
// TODO
return false;
}
} // End of namespace Titanic
|